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{{EvoLudoLab:2x2| | {{EvoLudoLab:2x2| | ||
options="--run --delay 200 --view Strategies_-_Mean --reportfreq 0.5 --popsize 10000 --popupdate | options="--game 2x2 --run --delay 200 --view Strategies_-_Mean --reportfreq 0.5 --popsize 10000 --popupdate async --playerupdate imitate --geometry M --intertype a --numinter 1 --references a --init 14.6,85.4 --inittype frequencies --mutation 0.0 --basefit 1.0 --selection 1.0 --reward 1.0 --punishment 0.0 --temptation 0.9 --sucker -0.6"| | ||
title=Bi-stability| | title=Bi-stability| | ||
doc=Depending on the initial configuration, i.e. the initial fraction of type <math>A</math> players, the population either evolves towards a homogenous state with all <math>A</math> or all <math>B</math>. Both states are stable and hence the name bi-stability. This is an instance of a coordination game, such as the Staghunt Game. | doc=Depending on the initial configuration, i.e. the initial fraction of type <math>A</math> players, the population either evolves towards a homogenous state with all <math>A</math> or all <math>B</math>. Both states are stable and hence the name bi-stability. This is an instance of a coordination game, such as the Staghunt Game. |
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