Anonymous

EvoLudoLab: 2x2 Game - Bistability: Difference between revisions

From EvoLudo
no edit summary
No edit summary
No edit summary
 
Line 1: Line 1:
{{EvoLudoLab:2x2|
{{EvoLudoLab:2x2|
options="--run --delay 200 --view Strategies_-_Mean --reportfreq 0.5 --popsize 10000 --popupdate r --playerupdate i --updateprob 1.0 --switchpref 0.0 --geometry M --intertype a1 --numinter 1 --reprotype a0 --initfreqs 14.6:85.4 --mutation 0.0 --basefit 1.0 --selection 1.0 --reward 1.0 --punishment 0.0 --temptation 0.9 --sucker -0.6"|
options="--game 2x2 --run --delay 200 --view Strategies_-_Mean --reportfreq 0.5 --popsize 10000 --popupdate async --playerupdate imitate --geometry M --intertype a --numinter 1 --references a --init 14.6,85.4 --inittype frequencies --mutation 0.0 --basefit 1.0 --selection 1.0 --reward 1.0 --punishment 0.0 --temptation 0.9 --sucker -0.6"|
title=Bi-stability|
title=Bi-stability|
doc=Depending on the initial configuration, i.e. the initial fraction of type <math>A</math> players, the population either evolves towards a homogenous state with all <math>A</math> or all <math>B</math>. Both states are stable and hence the name bi-stability. This is an instance of a coordination game, such as the Staghunt Game.
doc=Depending on the initial configuration, i.e. the initial fraction of type <math>A</math> players, the population either evolves towards a homogenous state with all <math>A</math> or all <math>B</math>. Both states are stable and hence the name bi-stability. This is an instance of a coordination game, such as the Staghunt Game.
860

edits