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{{EvoLudoLab:CSD| | {{EvoLudoLab:CSD| | ||
options="--game cSD --run --delay 100 --view Strategies_-_Distribution --reportfreq 20 --popsize 5000 --popupdate async --playerupdate imitate --geometry M --intertype | options="--game cSD --run --delay 100 --view Strategies_-_Distribution --reportfreq 20 --popsize 5000 --popupdate async --playerupdate imitate --geometry M --intertype r1 --numinter 1 --references r1 --benefitfcn 11 --benefitparams 6,-1.4 --costfcn 1 --costparams 4.56,-1.6 --init 0.2,0.05 --inittype gaussian --mutation 0.01 --mutationtype g --mutationsdev 0.01"| | ||
title=Continuous Snowdrift game: Branching| | title=Continuous Snowdrift game: Branching| | ||
doc=Driven by selection and mutation, the population first converges to the convergent stable intermediate level of investments \(x^* = 0.6\). However, since \(x^*\) is not evolutionarily stable, adjacent strategies can invade leading to evolutionary branching, i.e. separating the population into two phenotypic clusters of high and low investing individuals. This process provides a quite natural explanation for the emergence of discrete strategies such as cooperators and defectors. | doc=Driven by selection and mutation, the population first converges to the convergent stable intermediate level of investments \(x^* = 0.6\). However, since \(x^*\) is not evolutionarily stable, adjacent strategies can invade leading to evolutionary branching, i.e. separating the population into two phenotypic clusters of high and low investing individuals. This process provides a quite natural explanation for the emergence of discrete strategies such as cooperators and defectors. |
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