EvoLudoLab: Rock-Paper-Scissors - IBS with Mutations

From EvoLudo
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Color code: Rock Scissors Paper
New rock New scissors New paper
Payoffs:
Low High

Note: The gradient of the payoff scale is augmented by pale shades of the strategy colours to mark payoffs that are achieved in homogeneous populations of the corresponding type.

Individual based simulations (IBS) with mutations

The interior fixed point \(\hat x\) of the replicator dynamics is an unstable focus. Even without stochasticity all trajectories spiral away from \(\hat x\) towards the boundary of the simplex \(S_3\). However, due to mutations, the boundary is repelling, which results in a stochastic analog of a stable limit cycle. Larger mutation rates increasingly limit the range of values that can be attained by the mean frequencies of the three strategies. In particular, in the limit \(\mu\to1\) the game payoffs no longer affect the dynamics and the mean of all three strategies is simply \(1/3\).

The parameters are \(s = 0.2\), \(\mu=0.01\) and the population size is \(N=1000\).

Data views

Strategy - Population

Snapshot of the spatial arrangement of strategies.

Strategy 3D - Population

Snapshot of the spatial arrangement of strategies in 3D.

Strategy - Mean

Time evolution of the strategy frequencies.

Strategy - Simplex \(S_3\)

Trajectories of strategy frequencies shown in the simplex \(S_3\). Double clicks in the interior of \(S_3\) set the initial frequencies of strategies.

Fitness - Population

Snapshot of the spatial distribution of payoffs.

Fitness 3D - Population

Snapshot of the spatial distribution of payoffs in 3D.

Fitness - Mean

Time evolution of average population payoff bounded by the minimum and maximum individual payoff.

Fitness - Histogram

Payoff distribution of each strategy in population.

Degree - Histogram

Degree distribution in structured populations.

Console Log

Displays messages, warnings and errors reported by the simulation engine plus information on the applet/application.

Game parameters

The list below describes only the parameters related to the rock-scissors-paper game and the population dynamics. Follow the link for a complete list and descriptions of all other parameters such as spatial arrangements or update rules on the player and population level.

--paymatrix <rr,rs,rp;sr,ss,sp;pr,ps,pp>
general \(3\times 3\) payoff matrix for the three strategic types \(R, S, P\).
--init <r,s,p>
initial frequencies of \(R, S, P\), respectively. Frequencies that do not add up to 100% are scaled accordingly.
--inittype <type>
type of initial configuration:
frequency
random distribution with given frequency
uniform
uniform random distribution
monomorphic
monomorphic initialization
mutant
single mutant in homogeneous population of another type. Mutant and resident types are determined by the types with the lowest and highest frequency, respectively (see option --init).
stripes
stripes of traits
kaleidoscopes
(optional) configurations that produce evolutionary kaleidoscopes for deterministic updates (players and population). Not available for all types of games.