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Parameters/Player: Difference between revisions

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__NOTOC__
{{Navbox
{{Navbox
|title=Sections of ''VirtualLabs'' Documentation
|title=''EvoLudo'' Documentation
|navbar=off
|navbar=off
|list1=[[Documentation|Graphical User Interface]]{{·}} [[Parameters|Parameters]]{{·}} [[Data Views|Data Views]]
|list1=[[Graphical User Interface|Graphical User Interface]]
|list2=[[Parameters#Game|Game]]{{·}} [[Parameters/Player|Player]]{{·}} [[Parameters/Population|Population]]{{·}} [[Parameters/Structure|Structure]]{{·}} [[Parameters/Misc|Miscellaneous]]{{·}} [[Parameters/PDE|PDE]]
|list2=[[Parameters|Parameters]]{{·}} [[Data Views|Data Views]]
|list3=[[Parameters/Game|Game]]{{·}} [[Parameters/Player|Player]]{{·}} [[Parameters/Population|Population]]{{·}} [[Parameters/Structure|Structure]]{{·}} [[Parameters/Misc|Miscellaneous]]{{·}} [[Parameters/PDE|PDE]]
}}
}}


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<imagemap>
Image:Params Player.png|
Image:Params Player.png|
rect 80 26 136 47 [[Parameters#Game|Characteristics of interactions]]
rect 80 26 136 47 [[Parameters/Game|Characteristics of interactions]]
rect 137 26 196 47 [[Parameters/Player|Updating players]]
rect 137 26 196 47 [[Parameters/Player|Updating players]]
rect 197 26 286 47 [[Parameters/Population|Updating the population]]
rect 197 26 286 47 [[Parameters/Population|Updating the population]]
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rect 367 26 418 47 [[Parameters/Misc|Miscellaneous - mutations, migration, initialization]]
rect 367 26 418 47 [[Parameters/Misc|Miscellaneous - mutations, migration, initialization]]
rect 419 26 465 47 [[Parameters/PDE|Numerical integration of PDE's]]
rect 419 26 465 47 [[Parameters/PDE|Numerical integration of PDE's]]
rect 0 48 518 279 [[#Parameters|Parameter settings for updating the players]]
rect 0 48 518 279 [[Parameters/Player|Parameter settings for updating the players]]
rect 0 280 129 310 [[#Parameters|Discard changes, close parameter panel]]
rect 0 280 129 310 [[Parameters#Bottom Panel|Discard changes, close parameter panel]]
rect 130 280 257 310 [[#Parameters|Discard changes, revert to previous settings]]
rect 130 280 257 310 [[Parameters#Bottom Panel|Discard changes, revert to previous settings]]
rect 258 280 387 310 [[#Parameters|Apply changes]]
rect 258 280 387 310 [[Parameters#Bottom Panel|Apply changes]]
rect 388 280 518 310 [[#Parameters|Apply changes, close parameter panel]]
rect 388 280 518 310 [[Parameters#Bottom Panel|Apply changes, close parameter panel]]
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:;best reference:
:;best reference:
::the focal player adopts the best strategy among the players of the sampled reference/model group and keeps it's strategy if no one is performing better. This is a fully deterministic update rule. In special situations, i.e. in the case of ties, two additional rules are required to preserve the determinsitc updating. (i) if a reference player has the same score as the focal player then the focal player keeps it's strategy. (ii) if there are more than two strategies and two reference players with different strategies have a higher score than the focal player then the focal player adopts a strategy in a cyclic fashion depending on its current strategy. For example in the voluntary public goods game there are the three strategic types cooperate, defect and loner. A cooperating focal player with defecting and loner reference players that perform equally well but better than the cooperator, switches to the defector strategy. Similarly, a defector switches to loner and a loner to cooperator. This reflects the underlying cyclic dominance of the three strategies. It is important to note that these additional rules can always be avoided by choosing non-degenerate payoff parameters, i.e. parameters where the payoffs of different strategic types always differ.
::the focal player adopts the best strategy among the players of the sampled reference/model group and keeps it's strategy if no one is performing better. This is a fully deterministic update rule. In special situations, i.e. in the case of ties, two additional rules are required to preserve the deterministic updating. (i) if a reference player has the same score as the focal player then the focal player keeps it's strategy. (ii) if there are more than two strategies and two reference players with different strategies have a higher score than the focal player then the focal player adopts a strategy in a cyclic fashion depending on its current strategy. For example in the voluntary public goods game there are the three strategic types cooperate, defect and loner. A cooperating focal player with defecting and loner reference players that perform equally well but better than the cooperator, switches to the defector strategy. Similarly, a defector switches to loner and a loner to cooperator. This reflects the underlying cyclic dominance of the three strategies. It is important to note that these additional rules can always be avoided by choosing non-degenerate payoff parameters, i.e. parameters where the payoffs of different strategic types always differ.


:;best-reply:
:;best-reply:
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;Player update prob:
;Player update prob:
:probability that a player reasses and updates its strategic behavior.
:probability that a player reassess and updates its strategic behavior.


;Player update noise:
;Player update noise:
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