Template:EvoLudoLab:2x2: Difference between revisions
From EvoLudo
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Legend:StrategiesCD}} | {{Legend:StrategiesCD}} | ||
{{Legend:Gradient|label= | {{Legend:Gradient|label=Payoffs|min=Low|max=High}} | ||
''Note:'' The | ''Note:'' The gradient of the payoff scale is augmented by pale shades of the strategy colours to mark payoffs that are achieved in homogeneous populations of the corresponding type. | ||
<div id="evoludolab"> | <div id="evoludolab"> | ||
{{#tag:evoludolab| | {{#tag:evoludolab||options={{{options}}}}} | ||
</div> | </div> | ||
Line 14: | Line 12: | ||
{{{doc}}} | {{{doc}}} | ||
===Data views=== | ===Data views=== | ||
{| class="dataview" | |||
|- | |- | ||
! | ! | ||
Line 42: | Line 39: | ||
[[Data Views#Structure - Degree|Structure - Degree]] | [[Data Views#Structure - Degree|Structure - Degree]] | ||
| Degree distribution in structured populations. | | Degree distribution in structured populations. | ||
|- | |||
! | |||
[[Data Views#Statistics - Fixation probability|Statistics - Fixation probability]] | |||
| Statistics of fixation probabilities. | |||
|- | |||
! | |||
[[Data Views#Statistics - Fixation time|Statistics - Fixation time]] | |||
| Statistics of fixation and absorption times. | |||
|- | |- | ||
! | ! | ||
Line 52: | Line 57: | ||
The list below describes only the few parameters related to the Prisoner's Dilemma, Snowdrift and Hawk-Dove games. Follow the link for a complete list and detailed descriptions of the [[Graphical User Interface|user interface]] and further [[parameters]] such as spatial arrangements or update rules on the player and population level. | The list below describes only the few parameters related to the Prisoner's Dilemma, Snowdrift and Hawk-Dove games. Follow the link for a complete list and detailed descriptions of the [[Graphical User Interface|user interface]] and further [[parameters]] such as spatial arrangements or update rules on the player and population level. | ||
; | ; <tt>--paymatrix <a00,a01;a10,a11></tt> | ||
: <tt>2x2</tt> payoff matrix. Type \(A\) has index <tt>0</tt> and type \(B\) index <tt>1</tt>. | |||
; | ; <tt>--reward <a11></tt> | ||
: | : the reward for mutual cooperation. The payoff of type \(A\) against its own type (see <tt>--paymatrix</tt>). | ||
; | ; <tt>--temptation <a10></tt> | ||
: sucker's payoff | : the temptation to defect. The payoff of type \(B\) against type \(A\) (see <tt>--paymatrix</tt>). | ||
; | ; <tt>--sucker <a01></tt> | ||
: punishment for mutual defection. | : the sucker's payoff of an exploited cooperator. The payoff of type \(A\) against type \(B\) (see <tt>--paymatrix</tt>). | ||
; | ; <tt>--punishment <a00></tt> | ||
: initial | : the punishment for mutual defection. The payoff of type \(B\) against its own type (see <tt>--paymatrix</tt>). | ||
; <tt>--init <a,b><tt> | |||
: initial frequencies of type \(A\) and \(B\), respectively. Frequencies that do not add up to 100% are scaled accordingly. | |||
{{cloinittype}} | |||
[[Category:Interactive Lab]] | [[Category:Interactive Lab]] |
Latest revision as of 16:41, 13 October 2023
Color code: | Cooperators | Defectors |
---|---|---|
New cooperator | New defector |
Payoffs: | Low High
|
---|
Note: The gradient of the payoff scale is augmented by pale shades of the strategy colours to mark payoffs that are achieved in homogeneous populations of the corresponding type.
{{{title}}}
{{{doc}}}
Data views
Snapshot of the spatial arrangement of strategies. | |
Time evolution of the strategy frequencies. | |
Snapshot of the spatial distribution of payoffs. | |
Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | |
Snapshot of payoff distribution in population. | |
Degree distribution in structured populations. | |
Statistics of fixation probabilities. | |
Statistics of fixation and absorption times. | |
Message log from engine. |
Game parameters
The list below describes only the few parameters related to the Prisoner's Dilemma, Snowdrift and Hawk-Dove games. Follow the link for a complete list and detailed descriptions of the user interface and further parameters such as spatial arrangements or update rules on the player and population level.
- --paymatrix <a00,a01;a10,a11>
- 2x2 payoff matrix. Type \(A\) has index 0 and type \(B\) index 1.
- --reward <a11>
- the reward for mutual cooperation. The payoff of type \(A\) against its own type (see --paymatrix).
- --temptation <a10>
- the temptation to defect. The payoff of type \(B\) against type \(A\) (see --paymatrix).
- --sucker <a01>
- the sucker's payoff of an exploited cooperator. The payoff of type \(A\) against type \(B\) (see --paymatrix).
- --punishment <a00>
- the punishment for mutual defection. The payoff of type \(B\) against its own type (see --paymatrix).
- --init <a,b>
- initial frequencies of type \(A\) and \(B\), respectively. Frequencies that do not add up to 100% are scaled accordingly.
- --inittype <type>
- type of initial configuration:
- frequency
- random distribution with given frequency
- uniform
- uniform random distribution
- monomorphic
- monomorphic initialization
- mutant
- single mutant in homogeneous population of another type. Mutant and resident types are determined by the types with the lowest and highest frequency, respectively (see option --init).
- stripes
- stripes of traits
- kaleidoscopes
- (optional) configurations that produce evolutionary kaleidoscopes for deterministic updates (players and population). Not available for all types of games.