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Glossary: Difference between revisions

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→‎Traits: name change, update links
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A player is an individual member of the population being modeled. If the population is structured, that is, modeled with one or more [[#Graphs|graphs]], each player occupies a vertex (a position, a node) in each [[#Graphs|graph]], and each vertex is occupied by a player.  This being so, we sometimes say "player" to refer to their "vertex" and vice versa.
A player is an individual member of the population being modeled. If the population is structured, that is, modeled with one or more [[#Graphs|graphs]], each player occupies a vertex (a position, a node) in each [[#Graphs|graph]], and each vertex is occupied by a player.  This being so, we sometimes say "player" to refer to their "vertex" and vice versa.


==Traits==
==Players==
A player's traits determine their inherent [[#Fitness|fitness]].  If they [[#Reproduction|reproduce]], their offspring gets a (perhaps [[#Mutation|mutated]]) copy of their traits.  If an interaction [[#Game|game]] is being played, their traits also determine their [[#Strategy|strategy]] which will impact their [[#Behavior|behavior]] which will impact how much the game [[#Payoff|pays off]] for them, which then also impacts their [[#Fitness|fitness]].
A player's traits include their inherent [[#Selection|fitness]].  If they [[#Reproduction|reproduce]], their offspring gets a (perhaps [[#Mutation|mutated]]) copy of their properties.  If an interaction [[#Game|game]] is being played, their traits also determine their [[#Strategy|strategy]] which will impact their behavior, which will impact how much the game [[#Payoff|pays off]] for them, which then also impacts their [[#Selection|fitness]].


==Graphs==
==Graphs==
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