EvoLudo is a growing collection of interactive tutorials that complement numerous research articles on evolutionary games (ludo Latin for "I play" or Italian for "game"). These tutorials allow the reproduction and verification of results reported in scientific articles. In addition, they are intended to encourage the interested reader, students and researchers to explore the fascinating world of game theory and evolutionary dynamics in a playful manner. This helps to develop a better intuitive understanding of the often complex evolutionary dynamics and encourage further explorations in the fascinating and often mesmerizing world of spatio-temporal patterns.
In 2012 the EvoLudo wiki was introduced as the successor of the VirtualLabs, which were originally hosted by the University of Vienna. The VirtualLabs pages have been retired partly because the interactive tutorials were based on the long obsolete technology of java applets. The adventurous and fearless are welcome to visit the archived pages. Over the 10 years since their initial instalment in 2002 the VirtualLabs have attracted over 250k visitors (which was significant back in the day).
The VirtualLabs, and EvoLudo by extension, have been encouraged and inspired by Karl Sigmund during my post-doc under his mentorship.
October 2023 EvoLudo simulation toolkit extended and MediaWiki software updated and general maintenance. The API documentation of the EvoLudo simulation toolkit is now available. Plans to release the source code into the public domain are in progress - stay tuned.
October 2016 EvoLudo simulation toolkit updated. The simulations are now resizable, fullscreen is improved (still beta, though) and context menu offers snapshots and the statistical data can be exported.
August 2016: New tutorial on evolutionary graph theory added. This includes significant extensions and improvements of the EvoLudo labs to do statistical analysis over several simulation runs to determine fixation probabilities and fixation times.
June 2016: 3D capabilities added to the interactive EvoLudo labs using WebGL! Check out the 3D representations of population structures. If you have your red-cyan glasses ready, the structures can be viewed even in real 3D (use context menu). In addition some fullscreen capabilities have been added but this feature is still under construction - stay tuned.
March 2016: EvoLudo revamped! Java applets have been retired and, as a welcome side-effect, the interactive tutorials are now finally also accessible from tablets and other mobile devices. This major update of the EvoLudo simulation and visualization framework has been made possible through my sabbatical leave from UBC and facilitated by an extended research visit of Arne Traulsen's group at the Max-Planck Institute for Evolutionary Biology in Plön, Germany.
Asymmetric evolutionary games
Upcoming: tutorial on asymmetric evolutionary games. In nature, asymmetric interactions are the norm rather than the exception, whereas for models in evolutionary game theory the opposite holds. Even individuals of the same species tend to differ in more ways than in just some strategic behaviour, and these differences inevitably result in asymmetries. For example, individuals may differ in body size, strength or agility, experience different developmental histories or availability and access to resources – all of which are likely to have some impact on the costs and benefits experienced by each individual in interactions. In general, such differences can be attributed either to the genetic makeup of an individual or its environmental conditions. Interestingly, asymmetry uncovers differences between genetic and cultural evolution that are not apparent when interactions are symmetric.
Environmental heterogeneities are modelled by considering patches of different qualities that are occupied by one individual each. The fitness of the occupant not only depends on interactions with others but also on the quality of its environment. In static heterogeneous environments, the long-term dynamics are the same as for symmetric interactions in an average, homogeneous environment. However, introducing environmental feedback between an individual's strategy and the quality of its patch results in rich eco-evolutionary dynamics. This enables individuals to act as ecosystem engineers. The nature of the feedback and the rate of ecological changes can relax or aggravate social dilemmas and promote persistent periodic oscillations of strategy abundance and environmental quality. This summarizes recent research efforts:
New tutorial added on evolutionary graph theory, which provides a formal approach to describe the spreading and fixation (or extinction) of a mutant type in structured populations. Interestingly, the fixation probabilities remain unaffected by the underlying structure for a large class of graphs. However, some graphs may act either as amplifiers or suppressors of selection by increasing or decreasing the fixation probabilities as compared to unstructured populations. In contrast, fixation and absorption times are very sensitive to changes in the graph structure and hence vary greatly even for graphs that leave fixation probabilities unchanged. Even though fixation times are, in general, not preserved between graphs, symmetries of a graph can at least ensure that fixation times do not depend on the initial location of the mutant. This summarizes research efforts that span over a decade, including: