EvoLudoLab: Fixation probabilities on the linear chain graph: Difference between revisions
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{{EvoLudoLab:Moran| | {{EvoLudoLab:Moran| | ||
options="-- | options="--module Moran --run --delay 50 --view Statistics_-_Fixation_probability --timestep 0.5 --popupdate B --popsize 100 --geometry l0,1f --init mutant 1,0 --fitness 1,2"| | ||
title=Fixation probabilities on the linear chain graph| | title=Fixation probabilities on the linear chain graph| | ||
doc=The fixation probability is zero for all vertices except for the root (vertex \(0\)) for which it is one. | doc=The fixation probability is zero for all vertices except for the root (vertex \(0\)) for which it is one. | ||
For the simulations, the population size is \(N=100\), the fitness of residents is set to \(1\) and that of mutants to \(2\). As a reference, the fixation probabilities for the original [[Moran process]] are indicated by a dark red line at approximately \(50\%\) for these settings.}} | For the simulations, the population size is \(N=100\), the fitness of residents is set to \(1\) and that of mutants to \(2\). As a reference, the fixation probabilities for the original [[Moran process]] are indicated by a dark red line at approximately \(50\%\) for these settings.}} |
Latest revision as of 13:34, 12 August 2024
Color code: | Residents | Mutants |
---|---|---|
New resident | New mutant |
Payoff code: | Residents | Mutants |
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Fixation probabilities on the linear chain graph
The fixation probability is zero for all vertices except for the root (vertex \(0\)) for which it is one.
For the simulations, the population size is \(N=100\), the fitness of residents is set to \(1\) and that of mutants to \(2\). As a reference, the fixation probabilities for the original Moran process are indicated by a dark red line at approximately \(50\%\) for these settings.
Data views
Snapshot of the spatial arrangement of strategies. | |
3D view of snapshot of the spatial arrangement of strategies. | |
Time evolution of the strategy frequencies. | |
Snapshot of the spatial distribution of payoffs. | |
3D view of snapshot of the spatial distribution of payoffs. | |
Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | |
Snapshot of payoff distribution in population. | |
Degree distribution in structured populations. | |
Statistics of fixation probability for each vertex where the initial mutant arose. | |
Statistics of conditional fixation times of residents and mutants as well as absorption time for each vertex where the initial mutant arose. | |
Message log from engine. |
Game parameters
The list below describes only the few parameters related to the evolutionary dynamics of residents and mutants with fixed fitness (constant selection). Numerous other parameters are available to set population structures or update rules on the player as well as population level.
- --fitness <r,m>
- fitness of residents r and of mutants m.