doc=The fixation time of mutants is zero for all vertices except for the root (vertex ) because the fixation probabilities are zero. For the root vertex the fixation time is proportional to , the mutant's fitness times the length of the chain . The fixation time of residents (and because of the corresponding fixation probabilities also the absorption times) is zero for the root and linearly decreases with distance from the root. More specifically, the fixation time for a mutant in vertex is proportional to .
doc=The fixation time of mutants is zero for all vertices except for the root (vertex ) because the fixation probabilities are zero. For the root vertex the fixation time is proportional to , the mutant's fitness times the length of the chain . The fixation time of residents (and because of the corresponding fixation probabilities also the absorption times) is zero for the root and linearly decreases with distance from the root. More specifically, the fixation time for a mutant in vertex is proportional to .
For the simulations, the population size is , the fitness of residents is set to and that of mutants to . Hence the fixation time of the mutant in the root must be almost half the time until the residents reach fixation after a mutant occurred in the adjacent vertex . Similarly, the absorption time of vertex is almost twice that of the root vertex . As a reference, the fixation times for the corresponding original [[Moran process]] are indicated by a dark red line.}}
For the simulations, the population size is , the fitness of residents is set to and that of mutants to . Hence the fixation time of the mutant in the root must be almost half the time until the residents reach fixation after a mutant occurred in the adjacent vertex . Similarly, the absorption time of vertex is almost twice that of the root vertex . As a reference, the fixation times for the corresponding original [[Moran process]] are indicated by a dark red line.}}
The fixation time of mutants is zero for all vertices except for the root (vertex ) because the fixation probabilities are zero. For the root vertex the fixation time is proportional to , the mutant's fitness times the length of the chain . The fixation time of residents (and because of the corresponding fixation probabilities also the absorption times) is zero for the root and linearly decreases with distance from the root. More specifically, the fixation time for a mutant in vertex is proportional to .
For the simulations, the population size is , the fitness of residents is set to and that of mutants to . Hence the fixation time of the mutant in the root must be almost half the time until the residents reach fixation after a mutant occurred in the adjacent vertex . Similarly, the absorption time of vertex is almost twice that of the root vertex . As a reference, the fixation times for the corresponding original Moran process are indicated by a dark red line.
The list below describes only the few parameters related to the evolutionary dynamics of residents and mutants with fixed fitness (constant selection). Numerous other parameters are available to set population structures or update rules on the player as well as population level.