Spatial social dilemmas promote diversity: Difference between revisions
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=== Continuous Donation game === | === Continuous Donation game === | ||
A natural translation of the donation game to continuous traits is based on cost and benefit functions, | A natural translation of the donation game to continuous traits is based on cost and benefit functions, | ||
# zero investments incur no costs and provide no benefits, | |||
# benefits exceed costs, | |||
# are increasing functions, | |||
recovers the social dilemma of the donation game for continuous investment levels: the level of investment invariably evolves to zero, which corresponds to pure defection, despite the fact that both players would be better off at non-zero investment levels. The reason is that an actor can only influence the cost | |||
=== Continuous Snowdrift game === | === Continuous Snowdrift game === | ||
In a weaker form of a social dilemma, the snowdrift game, cooperators also provide benefits, | In a weaker form of a social dilemma, the snowdrift game, cooperators also provide benefits, | ||
The gradual evolution of continuous traits can be described using the [[Origin of Cooperators and Defectors#Adaptive dynamics in a nutshell|framework of adaptive dynamics]]. Below we extend this framework to spatial settings by amalgamating adaptive dynamics and pair approximation into [[ | The gradual evolution of continuous traits can be described using the [[Origin of Cooperators and Defectors#Adaptive dynamics in a nutshell|framework of adaptive dynamics]]. Below we extend this framework to spatial settings by amalgamating adaptive dynamics and pair approximation into [[spatial adaptive dynamics]]. This provides the toolbox to investigate the impact of spatial structures on the evolution of cooperation in the prisoner's dilemma as well as the snowdrift games. | ||
== Evolution in the continuous prisoner's dilemma == | == Evolution in the continuous prisoner's dilemma == | ||
In the continuous prisoner's dilemma the payoff to an individual with strategy | In the continuous prisoner's dilemma the payoff to an individual with strategy | ||
\begin{align} | \begin{align} | ||
\label{eq:d:pd:dB} | \label{eq:d:pd:dB} | ||
D_\text{db}(x) &= w\frac{k-2}{k(k-1)}(B^\prime(x)-k C^\prime(x)). | D_\text{db}(x) &= w\frac{k-2}{k(k-1)}(B^\prime(x)-k C^\prime(x)). | ||
\end{align} | \end{align} | ||
Thus, in structured populations a singular strategy, | |||
=== Linear costs and benefits === | |||
The evolutionary analysis becomes particularly simple for linear benefit and cost functions \(B(x)=x\) and \(C(x)=r x\), where | |||
=== | [[Image:Diversification - linear continuous PD (equilibria).jpg|550px]] | ||
'''Figure 1:''' Equilibrium investment levels (mean | |||
''A'' in well-mixed populations with | |||
''B'' for populations with | |||
====Interactive labs, Figure 1 A==== | |||
{| class=wikitable align=center | |||
|+ | |||
| colspan="4" | | |||
Dynamics in well-mixed populations with size | |||
The interactive labs below illustrate the trait distribution over time where the colours indicate the trait density according to: | |||
{{Legend:Gradient|label=Densities|min=Low|max=High|gradient=white,black,yellow,red}} | |||
|- | |||
! well-mixed !! | |||
|- | |||
! | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 0 1 --costs 0 0.1 --delay 100 --fitnessmap exp 1,1 --geometry M --init gaussian 0.5,0.01 --interactions r1 --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 0 1 --costs 0 0.1 --delay 100 --fitnessmap exp 1,10 --geometry M --init gaussian 0.5,0.01 --interactions r1 --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
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options="--module cSD --benefits 0 1 --costs 0 0.1 --delay 100 --fitnessmap exp 1,100 --geometry M --init gaussian 0.5,0.01 --interactions r1 --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
|- | |||
! \(r=0.3\) | |||
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options="--module cSD --benefits 0 1 --costs 0 0.3 --delay 100 --fitnessmap exp 1,1 --geometry M --init gaussian 0.5,0.01 --interactions r1 --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 0 1 --costs 0 0.3 --delay 100 --fitnessmap exp 1,10 --geometry M --init gaussian 0.5,0.01 --interactions r1 --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 0 1 --costs 0 0.3 --delay 100 --fitnessmap exp 1,100 --geometry M --init gaussian 0.5,0.01 --interactions r1 --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
|- | |||
|} | |||
=== | ====Interactive labs, Figure 1 B==== | ||
{| class=wikitable align=center | |||
|+ | |||
| colspan="4" | | |||
Dynamics in on | |||
The interactive labs below illustrate the trait distribution over time where the colours indicate the trait density according to: | |||
{{Legend:Gradient|label=Densities|min=Low|max=High|gradient=white,black,yellow,red}} | |||
|- | |||
! lattice, | |||
|- | |||
! | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 0 1 --costs 0 0.1 --delay 100 --fitnessmap exp 1,1 --geometry m --init gaussian 0.5,0.01 --interactions r1 --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 0 1 --costs 0 0.1 --delay 100 --fitnessmap exp 1,10 --geometry m --init gaussian 0.5,0.01 --interactions r1 --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 0 1 --costs 0 0.1 --delay 100 --fitnessmap exp 1,100 --geometry m --init gaussian 0.5,0.01 --interactions r1 --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
|- | |||
! | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 0 1 --costs 0 0.3 --delay 100 --fitnessmap exp 1,1 --geometry m --init gaussian 0.5,0.01 --interactions r1 --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 0 1 --costs 0 0.3 --delay 100 --fitnessmap exp 1,10 --geometry m --init gaussian 0.5,0.01 --interactions r1 --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 0 1 --costs 0 0.3 --delay 100 --fitnessmap exp 1,100 --geometry m --init gaussian 0.5,0.01 --interactions r1 --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
|- | |||
|} | |||
Interestingly, these analytical predictions are not always borne out in individual-based models when the selection strength, | |||
[[Image:Diversification - linear continuous PD (dynamics).jpg|825px]] | |||
= | '''Figure 2:''' Linear continuous prisoner's dilemma in | ||
The left column shows the pairwise invasibility plots (\(PIP\)), which indicate whether mutant traits are capable of invading a particular resident population (white regions) or not (black regions). | |||
The middle column shows the evolutionary trajectory of the distribution of investments over time in individual-based simulations (darker shades indicate higher trait densities in the population with the highest densities in yellow). | |||
The right column depicts snapshots of the population configuration at the end of the simulation runs. The colour hue indicates the investment levels ranging from low (red) to intermediate (green) and high (blue). | |||
For \(r<1/k\) higher investors can always invade and eventually the maximum investment is reached (A–C), regardless of selection strength. | |||
The situation is reversed for \(r>1/k\) and weak to moderate selection where only lower investors can invade and investments dwindle to zero (D–F). | |||
Interestingly, for strong selection in lattice populations not only lower investors can invade for \(r>1/k\) but also those that invest significantly more than the resident (G–I). Note that the width of the region of unfavourable mutants decreases with increasing selection strength | |||
====Interactive labs, Figure 2==== | |||
{| class=wikitable align=center | |||
|colspan="3"| | |||
Dynamics on a square | |||
The interactive labs below illustrate the trait distribution over time where the colours indicate the trait density according to: | |||
{{Legend:Gradient|label=Densities|min=Low|max=High|gradient=white,black,yellow,red}} | |||
|- | |||
! '''A-C:''' \(r=0.1\), \(w=10\) !! '''D-F:''' \(r=0.3\), | |||
|- | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 0 1 --costs 0 0.1 --delay 100 --fitnessmap exp 1,10 --geometry n --init gaussian 0.1,0.01 --interactions all --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 0 1 --costs 0 0.3 --delay 100 --fitnessmap exp 1,10 --geometry n --init gaussian 0.1,0.01 --interactions all --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 0 1 --costs 0 0.3 --delay 100 --fitnessmap exp 1,100 --geometry n --init gaussian 0.1,0.01 --interactions all --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,1 --view Strategies_-_Distribution"}} | |||
|} | |||
For mutants \(y\) sufficiently close to the resident \(x\), \(f(x,y)>0\) only holds for \(y<x\), so that evolution by (infinitesimally) small mutations, as envisaged in adaptive dynamics, indeed leads to ever smaller investment. However, the \(PIP\) also shows positive invasion fitness for mutants \(y>x\) if | |||
=== Saturating benefits === | |||
The continuous prisoner's dilemma was first introduced in [[#References|Killingback et al. 1999]] with saturating benefits \(B(x)=b_0\left( \exp{(-b_1 x)} \right)\) and linear costs | |||
\begin{align} | |||
\label{eq:d:kdk:dB} | |||
D_\text{db}(x) &= w\frac{k-2}{k(k-1)}\left( b_0 b_1 e^{-b_1 x}-c_0 k\right)\ | |||
\label{eq:cssess:kdk:dB} | |||
CS_\text{db}(x^\ast) &= ES_\text{db}(x^\ast) = -w\frac{k-2}{k-1}b_1 c_0<0. | |||
\end{align} | |||
There is a singular point at | |||
\begin{align} | |||
\label{eq:d:kdk:xast} | |||
x^\ast &= \frac1{b_1}\log\left(\frac{b_0 b_1}{c_0 k}\right). | |||
\end{align} | |||
The singular point is always convergence stable as well as evolutionarily stable (see Fig. 3b). | |||
[[Image:Diversification - continuous PD, saturating benefits (dynamics).jpg|825px]] | |||
'''Figure 3:''' Continuous prisoner's dilemma with saturating benefits | |||
and strong selection, | |||
The pairwise invasibility plots ( | |||
''A'' for weaker selection, | |||
''B'' depicts the investment distribution over time (darker shades indicate higher trait densities in the population with the highest densities in yellow). | |||
''C'' shows a snapshot of the spatial configuration at the end of the simulation. The colour hue indicates the investment level ranging from low (red) to intermediate (green) to high (blue). In contrast, ''D'' for strong selection, | |||
====Interactive labs, Figure 3==== | |||
{| class=wikitable align=center | |||
|colspan="2"| | |||
Dynamics on a square | |||
The interactive labs below illustrate the trait distribution over time where the colours indicate the trait density according to: | |||
{{Legend:Gradient|label=Densities|min=Low|max=High|gradient=white,black,yellow,red}} | |||
|- | |||
! '''A-C:''' weak selection | |||
|- | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 4 8,1 --costs 0 0.7 --delay 100 --fitnessmap exp 1,1 --geometry n --init gaussian 0.2,0.02 --interactions all --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,2 --view Strategies_-_Distribution"}} | |||
|{{EvoLudoTrigger| | |||
options="--module cSD --benefits 4 8,1 --costs 0 0.7 --delay 100 --fitnessmap exp 1,10 --geometry n --init gaussian 0.2,0.02 --interactions all --mutation 0.01 gaussian 0.01 --popsize 100x --popupdate d --timestep 20 --traitrange 0,2 --view Strategies_-_Distribution"}} | |||
|} | |||
Interestingly, the adaptive dynamics analysis again misses subtle but intriguing effects arising from strong selection. A pairwise invasibility plot for strong selection is shown in Fig. 3D) and reveals that | |||
== | == Evolution in the continuous snowdrift game == | ||
In the | In the continuous snowdrift game the payoff to an individual with strategy \(y\) interacting with an \(x\)-strategist is \(P(y,x)=B(x+y)-C(y)\). Note that this generalization to continuous strategies does not imply that every interaction between an individual with strategy | ||
Following [[spatial adaptive dynamics]], the selection gradient for the continuous snowdrift game in structured populations with death-birth updating is given by | |||
\begin{align} | \begin{align} | ||
\ | \label{eq:d:csd:dB} | ||
D_\text{db}(x) &= w\frac{k-2}{k(k-1)}\left((k+1)B^\prime(2x)-k C^\prime(x)\right). | |||
\end{align} | \end{align} | ||
Thus, singular strategies \(x^\ast\) may exist, and if \(x^\ast\) exists, it is convergence stable if | |||
\begin{align} | \begin{align} | ||
\ | \label{eq:css:csd:dB} | ||
CS_\text{db}(x^\ast) &= w\frac{k-2}{k(k-1)}\left(2(k+1)B^{\prime\prime}(2x^\ast)-k C^{\prime\prime}(x^\ast)\right)<0, | |||
\end{align} | \end{align} | ||
and evolutionarily stable if | |||
\begin{align} | |||
\label{eq:ess:csd:dB} | |||
ES_\text{db}(x^\ast) &= w\frac{k-2}{k^2(k-1)}\left((k+2)(k+1)B^{\prime\prime}(2x^\ast)-k^2 C^{\prime\prime}(x^\ast)\right)<0. | |||
\end{align} | |||
In particular, the conditions for convergence and evolutionary stability are different, which indicates the potential for evolutionary branching and hence the evolutionary emergence and co-existence of high investing cooperators and low investing defectors. The above conditions are the spatial analogs of the [[Origin of Cooperators and Defectors#Adaptive dynamics in a nutshell|analysis for well-mixed continuous snowdrift games]] reported in [[Spatial social dilemmas promote diversity#References|Doebeli et al. 2004]]. Also note that for linear cost and benefit functions it is not possible to satisfy all constraints for the continuous snowdrift game and hence the simplest case is given by quadratic costs and benefits. | |||
=== Quadratic costs and benefits === | |||
# | For suitable cost and benefit functions the (spatial) adaptive dynamics is analytically accessible. Here we focus on the quadratic cost and benefit functions used in [[Spatial social dilemmas promote diversity#References|Doebeli et al. 2004]] for the well-mixed case: | ||
For small resident values | |||
For the above quadratic costs and benefits the singular strategy is given by | |||
\begin{align} | |||
\label{eq:xs:csd:dB} | |||
x^\ast_\text{db} &= \frac{b_1(k+1)-c_1 k}{2c_2k-4b_2(k+1)}. | |||
\end{align} | |||
The numerator of Eq. | |||
We | We note that if the singular point exists, | ||
[[Image:Diversification - continuous SD (dB equilibria).jpg|825px]] | |||
'''Figure 4:''' Continuous snowdrift game with quadratic benefit and cost functions, | |||
<strong>A</strong> analytical predictions based on adaptive dynamics in well-mixed populations and | |||
<strong>B</strong> results from individual-based simulations for populations with | |||
<strong>C</strong> analytical predictions based on spatial adaptive dynamics and complementing individual-based simulations on | |||
<strong>D</strong> moderate selection, | |||
<strong>E</strong> strong selection, | |||
In lattice populations the parameter region admitting singular strategies is shifted to both smaller values of | |||
Interestingly, spatial adaptive dynamics predicts branching only for parameters where defection dominates in well-mixed populations, | |||
For strong selection (<strong>E</strong>) striking differences arise with a much increased region of diversification. The points labelled <strong>a-d</strong> indicate the parameter settings for the invasion analysis in Fig. 5. Note that the automated classification of investment distributions becomes more difficult whenever the singular investment | |||
The results for well-mixed populations summarized in Fig. 4A & B can be replicated and verified in the tutorial [[Origin of Cooperators and Defectors]]. The following labs illustrate the dynamical regimes in spatially structured populations. | |||
====Interactive labs, Figure 4==== | |||
{| class=wikitable align=center | |||
|+ | |||
| colspan="2" | | |||
Dynamical regimes in the spatial continuous snowdrift game for moderate selection, | |||
The interactive labs below illustrate the trait distribution over time where the colours indicate the trait density according to: | |||
{{Legend:Gradient|label=Densities|min=Low|max=High|gradient=white,black,yellow,red}} | |||
|- | |||
! branching, | |||
|{{EvoLudoTrigger| | |||
options="--game cSD --benefitfcn 11 --benefitparams 1.65,-0.25 --costfcn 1 --costparams 2,-0.5 --delay 100 --fitnessmap exp --geometry n --initmean 0.1 --initsdev 0.01 --intertype a --mutation 0.01 --mutationsdev 0.01 --mutationtype g --numinter 1 --popsize 100x --popupdate d --reportfreq 20 --selection 10 --traitmax 1 --traitmin 0 --view Strategies_-_Distribution"}} | |||
|- | |||
! attractor, | |||
|{{EvoLudoTrigger| | |||
options="--game cSD --benefitfcn 11 --benefitparams 1.9,-0.25 --costfcn 1 --costparams 2,-0.3 --delay 100 --fitnessmap exp --geometry n --initmean 0.1 --initsdev 0.01 --intertype a --mutation 0.01 --mutationsdev 0.01 --mutationtype g --numinter 1 --popsize 100x --popupdate d --reportfreq 20 --selection 10 --traitmax 1 --traitmin 0 --view Strategies_-_Distribution"}} | |||
|- | |||
! repellor, | |||
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options="--game cSD --benefitfcn 11 --benefitparams 1.5,-0.25 --costfcn 1 --costparams 2,-0.75 --delay 100 --fitnessmap exp --geometry n --initmean 0.1 --initsdev 0.01 --intertype a --mutation 0.01 --mutationsdev 0.01 --mutationtype g --numinter 1 --popsize 100x --popupdate d --reportfreq 20 --selection 10 --traitmax 1 --traitmin 0 --view Strategies_-_Distribution"}} | |||
|- | |||
! zero investments, | |||
|{{EvoLudoTrigger| | |||
options="--game cSD --benefitfcn 11 --benefitparams 1.5,-0.25 --costfcn 1 --costparams 2,-0.5 --delay 100 --fitnessmap exp --geometry n --initmean 0.1 --initsdev 0.01 --intertype a --mutation 0.01 --mutationsdev 0.01 --mutationtype g --numinter 1 --popsize 100x --popupdate d --reportfreq 20 --selection 10 --traitmax 1 --traitmin 0 --view Strategies_-_Distribution"}} | |||
|- | |||
! full investments, | |||
|{{EvoLudoTrigger| | |||
options="--game cSD --benefitfcn 11 --benefitparams 2,-0.25 --costfcn 1 --costparams 2,-0.5 --delay 100 --fitnessmap exp --geometry n --initmean 0.1 --initsdev 0.01 --intertype a --mutation 0.01 --mutationsdev 0.01 --mutationtype g --numinter 1 --popsize 100x --popupdate d --reportfreq 20 --selection 10 --traitmax 1 --traitmin 0 --view Strategies_-_Distribution"}} | |||
|- | |||
|} | |||
Strong selection greatly enhance the parameter region resulting in a diversity of traits, see Fig. 4E. The parameter combinations marked with points <strong>a,b,c,d</strong> refer to modes of diversification that do not rely on evolutionary branching and only occur in spatially structured populations. | |||
[[Image:Diversification - continuous SD (dB modes).jpg|825px]] | |||
where \( | '''Figure 5:''' Spatial modes of diversification in the continuous snowdrift game with quadratic benefit and cost functions. | ||
<strong>A-D</strong> depict pairwise invasibility plots (<em>PIP</em>, top row) for the four scenarios illustrating increased spatial diversification due to strong selection (c.f. parameter combinations <strong>a-d</strong> marked in Fig. 4). In all cases the width of the region of disadvantageous mutants decreases with selection strength (grey for | |||
<strong>A</strong> the <em>PIP</em> suggests gradual evolution towards minimal investments, except for smaller resident traits, where not only lower investing mutants can invade but also those making markedly higher investing. | |||
<strong>B</strong> higher investing mutants can always invade, but so can traits investing markedly less. | |||
<strong>C</strong> selection strength distorts the <em>PIP</em> in the vicinity of the convergence and evolutionarily stable | |||
<strong>D</strong> the <em>PIP</em> indicates that | |||
<strong>E-H</strong> depict corresponding plots of regions of mutual invasibility (<em>PIP | |||
<em>Parameters:</em> | |||
====Interactive labs, Figure 5==== | |||
{| class=wikitable align=center | |||
|+ | |||
| colspan="2" | | |||
Modes of diversification in the spatial continuous snowdrift game. The parameter settings refer to points <strong>a,b,c,d</strong> in Fig. 4E. | |||
The interactive labs below illustrate the trait distribution over time where the colours indicate the trait density according to: | |||
{{Legend:Gradient|label=Densities|min=Low|max=High|gradient=white,black,yellow,red}} | |||
|- | |||
! Figure 5A & E, Figure 4E a, \(c_2=-0.6,b_1=1.55\) | |||
|{{EvoLudoTrigger| | |||
options="--game cSD --benefitfcn 11 --benefitparams 1.55,-0.25 --costfcn 1 --costparams 2,-0.6 --delay 100 --fitnessmap exp --geometry n --initmean 0.9 --initsdev 0.01 --intertype a --mutation 0.01 --mutationsdev 0.01 --mutationtype g --numinter 1 --popsize 100x --popupdate d --reportfreq 20 --selection 100 --traitmax 1 --traitmin 0 --view Strategies_-_Distribution"}} | |||
|- | |||
! Figure 5B & F, Figure 4E b, \(c_2=-0.625,b_1=1.65\) | |||
|{{EvoLudoTrigger| | |||
options="--game cSD --benefitfcn 11 --benefitparams 1.65,-0.25 --costfcn 1 --costparams 2,-0.625 --delay 100 --fitnessmap exp --geometry n --initmean 0.2 --initsdev 0.01 --intertype a --mutation 0.01 --mutationsdev 0.01 --mutationtype g --numinter 1 --popsize 100x --popupdate d --reportfreq 20 --selection 100 --traitmax 1 --traitmin 0 --view Strategies_-_Distribution"}} | |||
|- | |||
! Figure 5C & G, Figure 4E c, \(c_2=-0.3,b_1=1.9\) | |||
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|- | |||
! Figure 5D & H, Figure 4E d, \(c_2=-0.72,b_1=1.5\) | |||
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options="--game cSD --benefitfcn 11 --benefitparams 1.5,-0.25 --costfcn 1 --costparams 2,-0.72 --delay 100 --fitnessmap exp --geometry n --initmean 0.1 --initsdev 0.01 --intertype a --mutation 0.01 --mutationsdev 0.01 --mutationtype g --numinter 1 --popsize 100x --popupdate d --reportfreq 20 --selection 100 --traitmax 1 --traitmin 0 --view Strategies_-_Distribution"}} | |||
|- | |||
|} | |||
\ | == Conclusions & Discussion == | ||
\ | In all scenarios considered here we find that population structures can promote and facilitate spontaneous diversification in social dilemmas into high and low investors, especially when selection is strong. However, at the same time, classical evolutionary branching tends to be inhibited, but compensated for by other modes of diversification. We derive an extension of adaptive dynamics for continuous games in (spatially) structured populations based on pair approximation, which tracks the frequencies of mutant-resident pairs during invasion. It turns out that predictions derived from this spatial adaptive dynamics framework are independent of selection strength. More precisely, selection strength only scales the magnitude of the selection gradient as well as that of convergence and evolutionary stability but neither affects the location of singular strategies nor their stability. Nevertheless, from the invasion analysis of mutant traits | ||
Structured populations offer new modes of diversification that are driven by an interplay of finite-size mutations and population structures. Trait variation is more easily maintained in structured populations due to the slower spreading of advantageous traits as compared to well-mixed populations. Spatial adaptive dynamics is unable to capture these new modes of diversification because of the underlying assumption that the resident population is composed of discrete traits (monomorphic before branching and dimorphic or polymorphic after branching). Nevertheless, invasion analysis and pairwise invasibility plots, \(PIP\), in particular, provide an intuitive interpretation for additional pathways to diversification that are introduced by spatial structures and further promoted for increasing selection strength. Even in the vicinity of evolutionarily stable investments, trait combinations exist that admit mutual invasion and hence can coexist. However, such states cannot evolve through adaptive dynamics but are nevertheless accessible to trait distributions around the evolutionarily stable trait and can drive a degenerate form of branching. Moreover, spatial invasion fitness can open up new regions in trait space for mutant invasion. However, those regions need not be accessible by small mutational steps, and instead require stochastically appearing larger mutations or sequences of smaller mutations that allow to bridge regions of unfavourable traits. | |||
Previous attempts at amalgamating adaptive dynamics and spatial structure have not observed spontaneous diversification or evolutionary branching. In particular, [[Spatial social dilemmas promote diversity#References|Allen et al. (2013)]] augment adaptive dynamics by structure coefficients ([[Spatial social dilemmas promote diversity#References|Tarnita et al. 2011]]), which restrict the analysis to weak selection. Moreover, their framework is fundamentally different from ours because it is based on fixation probabilities rather than invasion fitness. More specifically, their analysis is based on the fixation probabilities \(p_x\) and \(p_y\) of two types \(x\) and \(y\) in a population consisting of \(x\) and \(y\): | |||
Interestingly, in well-mixed populations evolutionary branching is only observed for the continuous snowdrift game, where two distinct traits of high and low investors can co-exist and essentially engage in a classical (discrete) snowdrift game. In contrast, in structured populations with death-birth updating, evolutionary branching is only observed for prisoner's dilemma type interactions where lower investments invariably dominate higher ones, which applies both in the continuous prisoner's dilemma as well as the continuous snowdrift game with sufficiently high costs. The reason for this surprising difference can be understood intuitively by considering the preferred spatial configurations in the two classical (discrete) games: in the prisoner's dilemma cooperators form compact clusters to reduce exploitation by defectors (minimize surface), while in the snowdrift game filament like clusters form because it is advantageous to adopt a strategy that is different from that of the interaction partners (maximize surface). In the continuous variants of those games it is naturally much harder to maintain and spread distinct traits in fragmented filament-like structures because they are more prone to effects of noise than compact clusters. Effectively this fragmentation inhibits evolutionary branching because diverging traits tend to trigger further fragmentation and as a consequence do not survive long enough to get established and form their own branch. In contrast, the compact clusters promoted by the prisoner's dilemma provide structural protection for higher investors and thus help drive diversification. | |||
Because of global competition the spatial dynamics for birth-death updating is (unsurprisingly) much closer to results for well-mixed populations. For example, evolutionary branching was again only observed for continuous snowdrift game. Also because of global competition, structured populations are updated in a non-uniform manner. In particular, regions of high payoffs experience a much higher turnover than regions of low payoffs. For strong selection this can result in almost frozen parts of the population. As a consequence unsuccessful traits are able to stay around for long times and, in some cases, those traits turn out to be advantageous again at later times when the surroundings have sufficiently changed, so that the stragglers then contribute to diversification. This mode of diversification, however, introduces historical contingencies where the evolutionary end state can sensitively depend on the initial configuration. | |||
Overall, we find that evolutionary diversification is a robust feature of continuous spatial games, and that spatial structure can sometimes hinder, but generally promotes diversification through modes of diversification that complement traditional evolutionary branching. | |||
==Publications== | ==Publications== | ||
Line 118: | Line 299: | ||
===References=== | ===References=== | ||
# | # Allen, B., Nowak, M.A., & Dieckmann, U. (2013) Adaptive dynamics with interaction structure. ''Am. Nat.'' '''181''' (6) E139–E163. | ||
# | # Doebeli M, Hauert C, Killingback T (2004) The evolutionary origin of cooperators and defectors. ''Science'' '''306''' (5697) 859–62. | ||
# | # Doebeli M, Hauert C, Killingback T (2013) A comment on "Towards a rigorous framework for studying 2-player continuous games" by Shade T. Shutters, Journal of Theoretical Biology 321, 40--43, 2013. ''J. Theor. Biol.'' '''336''' 240–241. | ||
# Parvinen, K., Ohtsuki, H., & Wakano, J.Y. (2017) The effect of fecundity derivatives on the condition of evolutionary branching in spatial models. ''J. Theor. Biol.'' '''416''' | # Hauert C, Doebeli M (2004) Spatial structure often inhibits the evolution of cooperation in the snowdrift game. ''Nature'' '''428''' 643–646. | ||
# Killingback, T., Doebeli, M., & Knowlton, N. (1999) Variable investment, the continuous prisoner's dilemma, and the origin of cooperation. ''Proc. R. Soc. B'' '''266''' 1723–1728. | |||
# Ohtsuki, H., Hauert, C., Lieberman, E., & Nowak, M.A. (2006) A simple rule for the evolution of cooperation on graphs. ''Nature'' '''441''' 502–505. | |||
# Parvinen, K., Ohtsuki, H., & Wakano, J.Y. (2017) The effect of fecundity derivatives on the condition of evolutionary branching in spatial models. ''J. Theor. Biol.'' '''416''' 129–143. | |||
# Tarnita, C.E., Wage, N., & Nowak, M.A. (2011) Multiple strategies in structured populations. ''Proc. Natl. Acad. Sci. USA'' '''108''' 2334–2337. |
Latest revision as of 11:18, 7 March 2025
Cooperative investments in social dilemmas can spontaneously diversify into stably co-existing high and low contributors in well-mixed populations. Here we extend the analysis to emerging diversity in (spatially) structured populations. Using pair approximation we derive analytical expressions for the invasion fitness of rare mutants in structured populations, which then yields a spatial adaptive dynamics framework. This allows us to predict changes arising from population structures in terms of existence and location of singular strategies, as well as their convergence and evolutionary stability as compared to well-mixed populations. Based on spatial adaptive dynamics and extensive individual based simulations, we find that spatial structure has significant and varied impacts on evolutionary diversification in continuous social dilemmas. More specifically, spatial adaptive dynamics suggests that spontaneous diversification through evolutionary branching is suppressed, but simulations show that spatial dimensions offer new modes of diversification that are driven by an interplay of finite-size mutations and population structures. Even though spatial adaptive dynamics is unable to capture these new modes, they can still be understood based on an invasion analysis. In particular, population structures alter invasion fitness and can open up new regions in trait space where mutants can invade, but that may not be accessible to small mutational steps. Instead, stochastically appearing larger mutations or sequences of smaller mutations in a particular direction are required to bridge regions of unfavourable traits. The net effect is that spatial structure tends to promote diversification, especially when selection is strong.
Social dilemmas with continuous traits
Social dilemmas are important mathematical metaphors for studying the problem of cooperation. The best studied models of social dilemmas are the prisoner's dilemma and the snowdrift game. Traditionally, such models are often restricted to the two distinct strategies of cooperate,
For example, in the donation game, which is the most prominent version of the prisoner's dilemma, cooperators confer a benefit
Continuous Donation game
A natural translation of the donation game to continuous traits is based on cost and benefit functions,
- zero investments incur no costs and provide no benefits,
, - benefits exceed costs,
, and - are increasing functions,
,
recovers the social dilemma of the donation game for continuous investment levels: the level of investment invariably evolves to zero, which corresponds to pure defection, despite the fact that both players would be better off at non-zero investment levels. The reason is that an actor can only influence the cost
Continuous Snowdrift game
In a weaker form of a social dilemma, the snowdrift game, cooperators also provide benefits,
The gradual evolution of continuous traits can be described using the framework of adaptive dynamics. Below we extend this framework to spatial settings by amalgamating adaptive dynamics and pair approximation into spatial adaptive dynamics. This provides the toolbox to investigate the impact of spatial structures on the evolution of cooperation in the prisoner's dilemma as well as the snowdrift games.
Evolution in the continuous prisoner's dilemma
In the continuous prisoner's dilemma the payoff to an individual with strategy
Linear costs and benefits
The evolutionary analysis becomes particularly simple for linear benefit and cost functions
Figure 1: Equilibrium investment levels (mean
Interactive labs, Figure 1 A
Dynamics in well-mixed populations with size
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well-mixed | |||||
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Interactive labs, Figure 1 B
Dynamics in on
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lattice, |
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Interestingly, these analytical predictions are not always borne out in individual-based models when the selection strength,
Figure 2: Linear continuous prisoner's dilemma in
Interactive labs, Figure 2
Dynamics on a square
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A-C: |
D-F: |
G-I: | ||
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![]() |
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For mutants
Saturating benefits
The continuous prisoner's dilemma was first introduced in Killingback et al. 1999 with saturating benefits
Figure 3: Continuous prisoner's dilemma with saturating benefits
Interactive labs, Figure 3
Dynamics on a square
| |||
A-C: weak selection |
D-F: stronger selection | ||
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![]() |
Interestingly, the adaptive dynamics analysis again misses subtle but intriguing effects arising from strong selection. A pairwise invasibility plot for strong selection is shown in Fig. 3D) and reveals that
Evolution in the continuous snowdrift game
In the continuous snowdrift game the payoff to an individual with strategy
Following spatial adaptive dynamics, the selection gradient for the continuous snowdrift game in structured populations with death-birth updating is given by
Quadratic costs and benefits
For suitable cost and benefit functions the (spatial) adaptive dynamics is analytically accessible. Here we focus on the quadratic cost and benefit functions used in Doebeli et al. 2004 for the well-mixed case:
For small resident values
For the above quadratic costs and benefits the singular strategy is given by
We note that if the singular point exists,
Figure 4: Continuous snowdrift game with quadratic benefit and cost functions,
The results for well-mixed populations summarized in Fig. 4A & B can be replicated and verified in the tutorial Origin of Cooperators and Defectors. The following labs illustrate the dynamical regimes in spatially structured populations.
Interactive labs, Figure 4
Dynamical regimes in the spatial continuous snowdrift game for moderate selection,
| |||
branching, |
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attractor, |
![]() | ||
repellor, |
![]() | ||
zero investments, |
![]() | ||
full investments, |
![]() |
Strong selection greatly enhance the parameter region resulting in a diversity of traits, see Fig. 4E. The parameter combinations marked with points a,b,c,d refer to modes of diversification that do not rely on evolutionary branching and only occur in spatially structured populations.
Figure 5: Spatial modes of diversification in the continuous snowdrift game with quadratic benefit and cost functions.
A-D depict pairwise invasibility plots (PIP, top row) for the four scenarios illustrating increased spatial diversification due to strong selection (c.f. parameter combinations a-d marked in Fig. 4). In all cases the width of the region of disadvantageous mutants decreases with selection strength (grey for
Parameters:
Interactive labs, Figure 5
Modes of diversification in the spatial continuous snowdrift game. The parameter settings refer to points a,b,c,d in Fig. 4E. The interactive labs below illustrate the trait distribution over time where the colours indicate the trait density according to:
| |||
Figure 5A & E, Figure 4E a, |
![]() | ||
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Figure 5B & F, Figure 4E b, |
![]() | ||
Figure 5C & G, Figure 4E c, |
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Figure 5D & H, Figure 4E d, |
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Conclusions & Discussion
In all scenarios considered here we find that population structures can promote and facilitate spontaneous diversification in social dilemmas into high and low investors, especially when selection is strong. However, at the same time, classical evolutionary branching tends to be inhibited, but compensated for by other modes of diversification. We derive an extension of adaptive dynamics for continuous games in (spatially) structured populations based on pair approximation, which tracks the frequencies of mutant-resident pairs during invasion. It turns out that predictions derived from this spatial adaptive dynamics framework are independent of selection strength. More precisely, selection strength only scales the magnitude of the selection gradient as well as that of convergence and evolutionary stability but neither affects the location of singular strategies nor their stability. Nevertheless, from the invasion analysis of mutant traits
Structured populations offer new modes of diversification that are driven by an interplay of finite-size mutations and population structures. Trait variation is more easily maintained in structured populations due to the slower spreading of advantageous traits as compared to well-mixed populations. Spatial adaptive dynamics is unable to capture these new modes of diversification because of the underlying assumption that the resident population is composed of discrete traits (monomorphic before branching and dimorphic or polymorphic after branching). Nevertheless, invasion analysis and pairwise invasibility plots,
Previous attempts at amalgamating adaptive dynamics and spatial structure have not observed spontaneous diversification or evolutionary branching. In particular, Allen et al. (2013) augment adaptive dynamics by structure coefficients (Tarnita et al. 2011), which restrict the analysis to weak selection. Moreover, their framework is fundamentally different from ours because it is based on fixation probabilities rather than invasion fitness. More specifically, their analysis is based on the fixation probabilities
Interestingly, in well-mixed populations evolutionary branching is only observed for the continuous snowdrift game, where two distinct traits of high and low investors can co-exist and essentially engage in a classical (discrete) snowdrift game. In contrast, in structured populations with death-birth updating, evolutionary branching is only observed for prisoner's dilemma type interactions where lower investments invariably dominate higher ones, which applies both in the continuous prisoner's dilemma as well as the continuous snowdrift game with sufficiently high costs. The reason for this surprising difference can be understood intuitively by considering the preferred spatial configurations in the two classical (discrete) games: in the prisoner's dilemma cooperators form compact clusters to reduce exploitation by defectors (minimize surface), while in the snowdrift game filament like clusters form because it is advantageous to adopt a strategy that is different from that of the interaction partners (maximize surface). In the continuous variants of those games it is naturally much harder to maintain and spread distinct traits in fragmented filament-like structures because they are more prone to effects of noise than compact clusters. Effectively this fragmentation inhibits evolutionary branching because diverging traits tend to trigger further fragmentation and as a consequence do not survive long enough to get established and form their own branch. In contrast, the compact clusters promoted by the prisoner's dilemma provide structural protection for higher investors and thus help drive diversification.
Because of global competition the spatial dynamics for birth-death updating is (unsurprisingly) much closer to results for well-mixed populations. For example, evolutionary branching was again only observed for continuous snowdrift game. Also because of global competition, structured populations are updated in a non-uniform manner. In particular, regions of high payoffs experience a much higher turnover than regions of low payoffs. For strong selection this can result in almost frozen parts of the population. As a consequence unsuccessful traits are able to stay around for long times and, in some cases, those traits turn out to be advantageous again at later times when the surroundings have sufficiently changed, so that the stragglers then contribute to diversification. This mode of diversification, however, introduces historical contingencies where the evolutionary end state can sensitively depend on the initial configuration.
Overall, we find that evolutionary diversification is a robust feature of continuous spatial games, and that spatial structure can sometimes hinder, but generally promotes diversification through modes of diversification that complement traditional evolutionary branching.
Publications
- Hauert, C. & Doebeli, M. (2021) Spatial social dilemmas promote diversity, Proc. Natl. Acad. Sci. USA 118 42 e2105252118 doi: 10.1073/pnas.2105252118
References
- Allen, B., Nowak, M.A., & Dieckmann, U. (2013) Adaptive dynamics with interaction structure. Am. Nat. 181 (6) E139–E163.
- Doebeli M, Hauert C, Killingback T (2004) The evolutionary origin of cooperators and defectors. Science 306 (5697) 859–62.
- Doebeli M, Hauert C, Killingback T (2013) A comment on "Towards a rigorous framework for studying 2-player continuous games" by Shade T. Shutters, Journal of Theoretical Biology 321, 40--43, 2013. J. Theor. Biol. 336 240–241.
- Hauert C, Doebeli M (2004) Spatial structure often inhibits the evolution of cooperation in the snowdrift game. Nature 428 643–646.
- Killingback, T., Doebeli, M., & Knowlton, N. (1999) Variable investment, the continuous prisoner's dilemma, and the origin of cooperation. Proc. R. Soc. B 266 1723–1728.
- Ohtsuki, H., Hauert, C., Lieberman, E., & Nowak, M.A. (2006) A simple rule for the evolution of cooperation on graphs. Nature 441 502–505.
- Parvinen, K., Ohtsuki, H., & Wakano, J.Y. (2017) The effect of fecundity derivatives on the condition of evolutionary branching in spatial models. J. Theor. Biol. 416 129–143.
- Tarnita, C.E., Wage, N., & Nowak, M.A. (2011) Multiple strategies in structured populations. Proc. Natl. Acad. Sci. USA 108 2334–2337.