Template:EvoLudoLab:EcoPGG: Difference between revisions
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{{Legend:Gradient|label=Payoff code|min=Low|max=High}} | {{Legend:Gradient|label=Payoff code|min=Low|max=High}} | ||
<div id=" | <div id="evoludolab"> | ||
{{#tag:evoludolab||code="org.evoludo.simulator.lab.EcoPublicGoodsLab.class"|codebase="applets"|height="572"|width="480"|archive="EcoPGG.jar"|options={{{options}}}}} | {{#tag:evoludolab||code="org.evoludo.simulator.lab.EcoPublicGoodsLab.class"|codebase="applets"|height="572"|width="480"|archive="EcoPGG.jar"|options={{{options}}}}} | ||
</div> | </div> | ||
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! | ! | ||
[[EvoLudo:Dataviews#Simplex S3|Simplex | [[EvoLudo:Dataviews#Simplex S3|Simplex \(S_3\)]] | ||
| Strategy frequencies plotted in the simplex | | Strategy frequencies plotted in the simplex \(S_3\). If no calculation is running, mouse clicks set the initial frequencies of strategies and stops the calculations otherwise (for the ODE solver it switches to backwards integration). | ||
|- | |- | ||
! | ! | ||
[[EvoLudo:Dataviews#Phase plane 2D|Phase plane 2D]] | [[EvoLudo:Dataviews#Phase plane 2D|Phase plane 2D]] | ||
| Frequencies plotted in the phase plane spanned by the population density ( | | Frequencies plotted in the phase plane spanned by the population density (\(u + v = 1 - w\)) and the relative frequency of cooperators (\(f = u / (u + v)\)). Again, mouse clicks set the initial frequencies of strategies, stop the simulations or switch to backward integration | ||
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! | ! | ||
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;Interest: | ;Interest: | ||
:multiplication factor | :multiplication factor \(r\) of public good. | ||
;Cost: | ;Cost: | ||
:cost of cooperation | :cost of cooperation \(c\) (investment into common pool). | ||
;Lone cooperator's payoff: | ;Lone cooperator's payoff: | ||
:payoff for a cooperator if no one else joins the public goods interaction. | :payoff for a cooperator if no one else joins the public goods interaction. |
Revision as of 01:13, 31 March 2012
Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the EvoLudo GUI documentation. Of particular importance are the parameters button and the data views pop-up list along the top. The former opens a panel that allows to set and change various parameters concerning the game as well as the population structure, while the latter displays the simulation data in different ways.
Color code: | Cooperators | Defectors |
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Payoff code: | Low High
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Data views | |
Snapshot of the spatial arrangement of strategies. | |
Time evolution of the strategy frequencies. | |
Strategy frequencies plotted in the simplex \(S_3\). If no calculation is running, mouse clicks set the initial frequencies of strategies and stops the calculations otherwise (for the ODE solver it switches to backwards integration). | |
Frequencies plotted in the phase plane spanned by the population density (\(u + v = 1 - w\)) and the relative frequency of cooperators (\(f = u / (u + v)\)). Again, mouse clicks set the initial frequencies of strategies, stop the simulations or switch to backward integration | |
Snapshot of the spatial distribution of payoffs. | |
Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | |
Snapshot of payoff distribution in population. |
Game parameters
The list below describes only the parameters related to the public goods game and the population dynamics. Follow the link for a complete list and descriptions of all other parameters such as spatial arrangements or update rules on the player and population level.
- Interest
- multiplication factor \(r\) of public good.
- Cost
- cost of cooperation \(c\) (investment into common pool).
- Lone cooperator's payoff
- payoff for a cooperator if no one else joins the public goods interaction.
- Lone defector's payoff
- payoff for a defector if no one else joins the public goods interaction.
- Base birthrate
- baseline reproductive rate of all individuals. The effective birthrate is affected by the individual's performance in the public goods game and additionally depends on the availability of empty space.
- Deathrate
- constant death rate of all individuals.
- Init Coop, init defect, init empty
- initial densities of cooperators, defectors and empty space. If they do not add up to 100%, the values will be scaled accordingly.