Template:EvoLudoLab:CSD: Difference between revisions
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Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the [[ | Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the [[EvoLudo:Graphical User Interface|''EvoLudo'' GUI documentation]]. Of particular importance are the [[EvoLudo:Parameters|parameters]] button and the data [[EvoLudo:Dataviews|data views]] pop-up list along the top. The former opens a panel that allows to set and change various parameters concerning the game as well as the population structure, while the latter displays the simulation data in different ways. | ||
{{Legend:MinMaxMean}} | {{Legend:MinMaxMean}} | ||
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''Note:'' The shades of grey of the payoff scale are augmented by blueish and reddish shades indicating payoffs for mutual cooperation and defection, respectively. | ''Note:'' The shades of grey of the payoff scale are augmented by blueish and reddish shades indicating payoffs for mutual cooperation and defection, respectively. | ||
<div id=" | <div id="evoludolab"> | ||
{{#tag: | {{#tag:evoludolab||code="org.evoludo.labs.CSDLab.class"|codebase="applets"|height="572"|width="480"|archive="CSD.jar"|options={{{options}}}}} | ||
</div> | </div> | ||
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! | ! | ||
[[ | [[EvoLudoLab:Dataviews#Structure - strategy|Structure - strategy]] | ||
| Snapshot of the spatial arrangement of strategies. | | Snapshot of the spatial arrangement of strategies. | ||
|- | |- | ||
! | ! | ||
[[ | [[EvoLudoLab:Dataviews#Mean strategy|Mean strategy]] | ||
| Time evolution of the strategy frequencies. | | Time evolution of the strategy frequencies. | ||
|- | |- | ||
! | ! | ||
[[ | [[EvoLudoLab:Dataviews#Strategy histogram|Strategy histogram]] | ||
| Snapshot of strategy distribution in population | | Snapshot of strategy distribution in population | ||
|- | |- | ||
! | ! | ||
[[ | [[EvoLudoLab:Dataviews#Strategy distribution|Strategy distribution]] | ||
| Time evolution of the strategy distribution | | Time evolution of the strategy distribution | ||
|- | |- | ||
! | ! | ||
[[ | [[EvoLudoLabs:Dataviews#Structure - fitness|Structure - fitness]] | ||
| Snapshot of the spatial distribution of payoffs. | | Snapshot of the spatial distribution of payoffs. | ||
|- | |- | ||
! | ! | ||
[[ | [[EvoLudoLabs:Dataviews#Mean fitness (continuous)|Mean fitness]] | ||
| Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | | Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | ||
|- | |- | ||
! | ! | ||
[[ | [[EvoLudoLabs:Dataviews#Fitness histogram (continuous)|Fitness histogram]] | ||
| Snapshot of payoff distribution in population. | | Snapshot of payoff distribution in population. | ||
|} | |} | ||
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== Game parameters == | == Game parameters == | ||
The list below describes only the few parameters related to the continuous snowdrift game. Follow the link for a complete list and descriptions of all [[ | The list below describes only the few parameters related to the continuous snowdrift game. Follow the link for a complete list and descriptions of all [[EvoLudo:Parameters|other parameters]] e.g. referring to update mechanisms of players and the population. | ||
; Benefit/Cost Functions: | ; Benefit/Cost Functions: | ||
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; Sdev invest: | ; Sdev invest: | ||
: Standard deviation of initial population. If set to negative values, the population will be initialized with uniform distributed traits. | : Standard deviation of initial population. If set to negative values, the population will be initialized with uniform distributed traits. | ||
[[Category: | [[Category:Interactive Lab]] |
Revision as of 14:30, 26 January 2010
Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the EvoLudo GUI documentation. Of particular importance are the parameters button and the data data views pop-up list along the top. The former opens a panel that allows to set and change various parameters concerning the game as well as the population structure, while the latter displays the simulation data in different ways.
Color code: | Maximum | Minimum | Mean |
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Strategy code: | Defect Cooperate
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Payoff code: | Low High
|
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Note: The shades of grey of the payoff scale are augmented by blueish and reddish shades indicating payoffs for mutual cooperation and defection, respectively.
{{{title}}}
{{{doc}}}
Data views | |
Snapshot of the spatial arrangement of strategies. | |
Time evolution of the strategy frequencies. | |
Snapshot of strategy distribution in population | |
Time evolution of the strategy distribution | |
Snapshot of the spatial distribution of payoffs. | |
Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | |
Snapshot of payoff distribution in population. |
Game parameters
The list below describes only the few parameters related to the continuous snowdrift game. Follow the link for a complete list and descriptions of all other parameters e.g. referring to update mechanisms of players and the population.
- Benefit/Cost Functions
- A variety of different combinations of cost and benefit functions can be selected.
- Benefit
- Two parameters for the benefit function. Note that not all functions require both.
- Cost
- Two parameters for the cost function. Note that not all functions require both.
- Mean invest
- Mean trait value of initial population.
- Sdev invest
- Standard deviation of initial population. If set to negative values, the population will be initialized with uniform distributed traits.