Template:EvoLudoLab:2x2: Difference between revisions
No edit summary |
No edit summary |
||
Line 20: | Line 20: | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Strategies - Structure|Strategies - Structure]] | ||
| Snapshot of the spatial arrangement of strategies. | | Snapshot of the spatial arrangement of strategies. | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Strategies - Mean|Strategies - Mean]] | ||
| Time evolution of the strategy frequencies. | | Time evolution of the strategy frequencies. | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Fitness - Structure|Fitness - Structure]] | ||
| Snapshot of the spatial distribution of payoffs. | | Snapshot of the spatial distribution of payoffs. | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Fitness - Mean|Fitness - Mean]] | ||
| Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | | Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Fitness - Histogram|Fitness - Histogram]] | ||
| Snapshot of payoff distribution in population. | | Snapshot of payoff distribution in population. | ||
|- | |||
! | |||
[[Data Views#Structure - Degree|Structure - Degree]] | |||
| Degree distribution in structured populations. | |||
|- | |||
! | |||
[[Data Views#Console log|Console log]] | |||
| Message log from engine. | |||
|} | |} | ||
{{-}} | {{-}} |
Revision as of 09:03, 16 March 2016
Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the EvoLudo GUI documentation. Of particular importance are the parameters button and the data views pop-up list along the top. The former opens a panel that allows to set and change various parameters concerning the game as well as the population structure, while the latter displays the simulation data in different ways.
Color code: | Cooperators | Defectors |
---|---|---|
New cooperator | New defector |
Payoff code: | Low High
|
---|
Note: The shades of grey of the payoff scale are augmented by blueish and reddish shades indicating payoffs for mutual cooperation and defection, respectively.
{{{title}}}
{{{doc}}}
Data views | |
Snapshot of the spatial arrangement of strategies. | |
Time evolution of the strategy frequencies. | |
Snapshot of the spatial distribution of payoffs. | |
Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | |
Snapshot of payoff distribution in population. | |
Degree distribution in structured populations. | |
Message log from engine. |
Game parameters
The list below describes only the few parameters related to the Prisoner's Dilemma, Snowdrift and Hawk-Dove games. Follow the link for a complete list and detailed descriptions of all other parameters such as spatial arrangements or update rules on the player and population level.
- Reward
- reward for mutual cooperation.
- Temptation
- temptation to defect, i.e. payoff the defector gets when matched with a cooperator. Without loss of generality two out of the four traditional payoff values \(R, S, T\) and \(P\) can be fixed and set conveniently to \(R = 1\) and \(P = 0\). This means mutual cooperation pays \(1\) and mutual defection zero. For example for the prisoner's dilemma \(T > R > P > S\) must hold, i.e. \(T > 1\) and \(S < 0\).
- Sucker
- sucker's payoff which denotes the payoff the cooperator gets when matched with a defector.
- Punishment
- punishment for mutual defection.
- Init Coop, init defect
- initial fractions of cooperators and defectors. If they do not add up to 100%, the values will be scaled accordingly. Setting the fraction of cooperators to 100% and of defectors to zero, then the lattice is initialized with a symmetrical configuration suitable for observing evolutionary kaleidoscopes.