EvoLudoLab: Fixation probabilities on the star graph: Difference between revisions

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{{EvoLudoLab:Moran|
{{EvoLudoLab:Moran|
options="--game Moran --run --delay 10 --view Statistics_-_Fixation_probability --reportfreq 10 --popupdate B --popsize 96 --geometry s --initfreqs 0:1 --mutation 0 --basefit 1 --selection 1 --resident 1 --mutant 2"|
options="--game Moran --run --delay 10 --view Statistics_-_Fixation_probability --reportfreq 10 --popupdate B --popsize 96 --geometry s --initfreqs 1:0 --mutation 0 --basefit 1 --selection 1 --fitness 1:2"|
title=Fixation probabilities on the star graph|
title=Fixation probabilities on the star graph|
doc=Note that the fixation probabilities are not the same for all vertices. In particular, if the mutant is placed in the hub (vertex 0), it almost certainly gets wiped out in the very first update. For symmetry reasons, all other vertices have the same fixation probabilities. The fixation probability for the original Moran process is shown as a dark red line for reference.
doc=Note that the fixation probabilities are not the same for all vertices. In particular, if the mutant is placed in the hub (vertex 0), it almost certainly gets wiped out in the very first update. For symmetry reasons, all other vertices have the same fixation probabilities. The fixation probability for the original Moran process is shown as a dark red line for reference.


For the simulations, the population size is N=96. The fitness of residents is set to 1 and that of mutants to 2. Note that the overall fixation probability of mutants is systematically less than the analytical prediction of 75%. The deviations are due to different kinds of finite size effects but primarily because the mutant may arise in the hub and almost certainly go extinct. This alone accounts for 1% of the deviation.}}
For the simulations, the population size is N=96. The fitness of residents is set to 1 and that of mutants to 2. Note that the overall fixation probability of mutants is systematically less than the analytical prediction of 75%. The deviations are due to different kinds of finite size effects but primarily because the mutant may arise in the hub and almost certainly go extinct. This alone accounts for 1% of the deviation.}}

Revision as of 21:48, 17 December 2018

Color code: Residents Mutants
New resident New mutant
Payoff code: Residents Mutants
time: -
Error: Mandatory option --module not found!
GWT Version: 2.11.0
GUI features: WebGL XML keyboard mouse
ERROR: Mandatory option --module not found!
List of available modules:
--module <m> select module from:
Moran: Moran process
eMoran: Ecological Moran process
Motility: Selection & Motility
CG: Conservation Game
2x2: 2x2 Games
e2x2: Ecological 2x2 games
a2x2: Asymmetric 2x2 Games
Demes2x2: 2x2 Games in Demes
RSP: Rock-Scissors-Paper Games
CDL: Volunteering in (non-linear) public goods games
CDLP: Punishment in voluntary public goods games
CDLPQ: Peer & pool punishment in voluntary public goods
Mutual: Mutualisms
eMut: Ecological Mutualisms
ePGG: Ecological public goods games
cSD: Continuous Snowdrift
cLabour: Continuous Division of Labour
Dialect: Emergence of Dialects
Net: Network Games
Test: Test suite

Fixation probabilities on the star graph

Note that the fixation probabilities are not the same for all vertices. In particular, if the mutant is placed in the hub (vertex 0), it almost certainly gets wiped out in the very first update. For symmetry reasons, all other vertices have the same fixation probabilities. The fixation probability for the original Moran process is shown as a dark red line for reference.

For the simulations, the population size is N=96. The fitness of residents is set to 1 and that of mutants to 2. Note that the overall fixation probability of mutants is systematically less than the analytical prediction of 75%. The deviations are due to different kinds of finite size effects but primarily because the mutant may arise in the hub and almost certainly go extinct. This alone accounts for 1% of the deviation.

Data views

Strategies - Structure

Snapshot of the spatial arrangement of strategies.

Strategies - Structure 3D

3D view of snapshot of the spatial arrangement of strategies.

Strategies - Mean

Time evolution of the strategy frequencies.

Fitness - Structure

Snapshot of the spatial distribution of payoffs.

Fitness - Structure 3D

3D view of snapshot of the spatial distribution of payoffs.

Fitness - Mean

Time evolution of average population payoff bounded by the minimum and maximum individual payoff.

Fitness - Histogram

Snapshot of payoff distribution in population.

Structure - Degree

Degree distribution in structured populations.

Statistics - Fixation probability

Statistics of fixation probability for each vertex where the initial mutant arose.

Statistics - Fixation times

Statistics of conditional fixation times of residents and mutants as well as absorption time for each vertex where the initial mutant arose.

Console log

Message log from engine.

Game parameters

The list below describes only the few parameters related to the evolutionary dynamics of residents and mutants with fixed fitness (constant selection). Numerous other parameters are available to set population structures or update rules on the player as well as population level.

--fitness <r,m>
fitness of residents r and of mutants m.