Template:Cloinittype: Difference between revisions
Created page with "; <tt>--inittype <type></tt>: : type of initial configuration: :; <tt>frequency</tt> :: random distribution with given frequency :; <tt>uniform</tt> :: uniform random distribution :; <tt>monomorphic</tt> :: monomorphic initialization :; <tt>mutant</tt> :: single mutant in homogeneous population of another type. Mutant and resident are determined by the types with the lowest and highest frequency for the option <tt>--init</tt>. :; <tt>stripes</tt> :: stripes of traits :;..." |
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:: monomorphic initialization | :: monomorphic initialization | ||
:; <tt>mutant</tt> | :; <tt>mutant</tt> | ||
:: single mutant in homogeneous population of another type. Mutant and resident are determined by the types with the lowest and highest frequency | :: single mutant in homogeneous population of another type. Mutant and resident types are determined by the types with the lowest and highest frequency, respectively (see option <tt>--init</tt>). | ||
:; <tt>stripes</tt> | :; <tt>stripes</tt> | ||
:: stripes of traits | :: stripes of traits | ||
:; <tt>kaleidoscopes</tt> | :; <tt>kaleidoscopes</tt> | ||
:: (optional) configurations that produce evolutionary kaleidoscopes for deterministic updates (players and population). Not available for all types of games. | :: (optional) configurations that produce evolutionary kaleidoscopes for deterministic updates (players and population). Not available for all types of games. |
Revision as of 22:51, 11 October 2023
- --inittype <type>
- type of initial configuration:
- frequency
- random distribution with given frequency
- uniform
- uniform random distribution
- monomorphic
- monomorphic initialization
- mutant
- single mutant in homogeneous population of another type. Mutant and resident types are determined by the types with the lowest and highest frequency, respectively (see option --init).
- stripes
- stripes of traits
- kaleidoscopes
- (optional) configurations that produce evolutionary kaleidoscopes for deterministic updates (players and population). Not available for all types of games.