Template:EvoLudoLab:Mutualism: Difference between revisions

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== Game parameters ==
== Module parameters ==
The list below describes only the few parameters related to specifying the evolutionary dynamics of two species, say hosts and mutualists, with payoffs solely based on inter-species interactions. Numerous other [[EvoLudoLabs:Parameters|parameters]] are available to set population structures or update rules on the player as well as population level.
The list below describes only the few parameters related to specifying the evolutionary dynamics of two species, say hosts and mutualists, with payoffs solely based on inter-species interactions. Numerous other [[EvoLudoLabs:Parameters|parameters]] are available to set population structures or update rules on the player as well as population level.



Revision as of 22:40, 9 August 2024

Color code: Residents Mutants
New resident New mutant
Payoff code: Residents Mutants
time: -
Error: Mandatory option --module not found!
GWT Version: 2.11.0
GUI features: WebGL XML keyboard mouse
ERROR: Mandatory option --module not found!
List of available modules:
--module <m> select module from:
Moran: Moran process
eMoran: Ecological Moran process
Motility: Selection & Motility
CG: Conservation Game
2x2: 2x2 Games
e2x2: Ecological 2x2 games
a2x2: Asymmetric 2x2 Games
Demes2x2: 2x2 Games in Demes
RSP: Rock-Scissors-Paper Games
CDL: Volunteering in (non-linear) public goods games
CDLP: Punishment in voluntary public goods games
CDLPQ: Peer & pool punishment in voluntary public goods
Mutual: Mutualisms
eMut: Ecological Mutualisms
ePGG: Ecological public goods games
cSD: Continuous Snowdrift
cLabour: Continuous Division of Labour
Dialect: Emergence of Dialects
Net: Network Games
Test: Test suite

{{{title}}}

{{{doc}}}

Data views

Strategies - Structure

Snapshot of the spatial arrangement of strategies.

Strategies - Structure 3D

3D view of snapshot of the spatial arrangement of strategies.

Strategies - Mean

Time evolution of the strategy frequencies.

Fitness - Structure

Snapshot of the spatial distribution of payoffs.

Fitness - Structure 3D

3D view of snapshot of the spatial distribution of payoffs.

Fitness - Mean

Time evolution of average population payoff bounded by the minimum and maximum individual payoff.

Fitness - Histogram

Snapshot of payoff distribution in population.

Structure - Degree

Degree distribution in structured populations.

Stationary distribution

Statistics of the stationary distribution of the numbers of each strategic type. Note, only available for non-zero mutation rates.

Console log

Message log from engine.

Module parameters

The list below describes only the few parameters related to specifying the evolutionary dynamics of two species, say hosts and mutualists, with payoffs solely based on inter-species interactions. Numerous other parameters are available to set population structures or update rules on the player as well as population level.

--payhost <a,b;c,d>
payoff matrix for the host species. This indicates the payoffs when cooperator or defector hosts interact with cooperator or defector mutualists. For example a cooperator host obtains b against a defecting mutualist. This is the complement to --paymutualist <a,b;c,d>.
--paymutualist <a,b;c,d>
payoff matrix for the mutualist species. This indicates the payoffs when cooperator or defector mutualists interact with cooperator or defector hosts. For example a defector mutualist obtains c against a cooperating mutualist. This is the complement to --paymutualist <a,b;c,d>.