Template:EvoLudoLab:EcoPGG: Difference between revisions
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Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the [[ | Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the [[EvoLudo:Graphical User Interface|''EvoLudo'' GUI documentation]]. Of particular importance are the [[EvoLudo:Parameters|parameters]] button and the [[EvoLudo:Dataviews|data views]] pop-up list along the top. The former opens a panel that allows to set and change various parameters concerning the game as well as the population structure, while the latter displays the simulation data in different ways. | ||
{{ | {{EvoLudoLab:EcoPGG:{{{type|Regular}}}}} | ||
{{Legend:Gradient|label=Payoff code|min=Low|max=High}} | {{Legend:Gradient|label=Payoff code|min=Low|max=High}} | ||
<div id="virtuallab"> | <div id="virtuallab"> | ||
{{#tag: | {{#tag:evoludolab||code="org.evoludo.labs.EcoPublicGoodsLab.class"|codebase="applets"|height="572"|width="480"|archive="EcoPGG.jar"|options={{{options}}}}} | ||
</div> | </div> | ||
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|- | |- | ||
! | ! | ||
[[ | [[EvoLudo:Dataviews#Structure - strategy|Structure - strategy]] | ||
| Snapshot of the spatial arrangement of strategies. | | Snapshot of the spatial arrangement of strategies. | ||
|- | |- | ||
! | ! | ||
[[ | [[EvoLudo:Dataviews#Mean strategy|Mean strategy]] | ||
| Time evolution of the strategy frequencies. | | Time evolution of the strategy frequencies. | ||
|- | |- | ||
! | ! | ||
[[ | [[EvoLudo:Dataviews#Simplex S3|Simplex <math>S_3</math>]] | ||
| Strategy frequencies plotted in the simplex <math>S_3</math>. If no calculation is running, mouse clicks set the initial frequencies of strategies and stops the calculations otherwise (for the ODE solver it switches to backwards integration). | | Strategy frequencies plotted in the simplex <math>S_3</math>. If no calculation is running, mouse clicks set the initial frequencies of strategies and stops the calculations otherwise (for the ODE solver it switches to backwards integration). | ||
|- | |- | ||
! | ! | ||
[[ | [[EvoLudo:Dataviews#Phase plane 2D|Phase plane 2D]] | ||
| Frequencies plotted in the phase plane spanned by the population density (<math>u + v = 1 - w</math>) and the relative frequency of cooperators (<math>f = u / (u + v)</math>). Again, mouse clicks set the initial frequencies of strategies, stop the simulations or switch to backward integration | | Frequencies plotted in the phase plane spanned by the population density (<math>u + v = 1 - w</math>) and the relative frequency of cooperators (<math>f = u / (u + v)</math>). Again, mouse clicks set the initial frequencies of strategies, stop the simulations or switch to backward integration | ||
|- | |- | ||
! | ! | ||
[[ | [[EvoLudo:Dataviews#Structure - fitness|Structure - fitness]] | ||
| Snapshot of the spatial distribution of payoffs. | | Snapshot of the spatial distribution of payoffs. | ||
|- | |- | ||
! | ! | ||
[[ | [[EvoLudo:Dataviews#Mean fitness|Mean fitness]] | ||
| Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | | Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | ||
|- | |- | ||
! | ! | ||
[[ | [[EvoLudo:Dataviews#Fitness histogram|Fitness histogram]] | ||
| Snapshot of payoff distribution in population. | | Snapshot of payoff distribution in population. | ||
|} | |} | ||
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== Game parameters == | == Game parameters == | ||
The list below describes only the parameters related to the public goods game and the population dynamics. Follow the link for a complete list and descriptions of all [[ | The list below describes only the parameters related to the public goods game and the population dynamics. Follow the link for a complete list and descriptions of all [[EvoLudo:Parameters|other parameters]] such as spatial arrangements or update rules on the player and population level. | ||
;Interest: | ;Interest: | ||
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[[Category: | [[Category:Interactive Lab]] |
Revision as of 14:11, 26 January 2010
Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the EvoLudo GUI documentation. Of particular importance are the parameters button and the data views pop-up list along the top. The former opens a panel that allows to set and change various parameters concerning the game as well as the population structure, while the latter displays the simulation data in different ways.
Color code: | Cooperators | Defectors |
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Payoff code: | Low High
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{{{title}}}
{{{doc}}}
Data views | |
Snapshot of the spatial arrangement of strategies. | |
Time evolution of the strategy frequencies. | |
Strategy frequencies plotted in the simplex . If no calculation is running, mouse clicks set the initial frequencies of strategies and stops the calculations otherwise (for the ODE solver it switches to backwards integration). | |
Frequencies plotted in the phase plane spanned by the population density () and the relative frequency of cooperators (). Again, mouse clicks set the initial frequencies of strategies, stop the simulations or switch to backward integration | |
Snapshot of the spatial distribution of payoffs. | |
Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | |
Snapshot of payoff distribution in population. |
Game parameters
The list below describes only the parameters related to the public goods game and the population dynamics. Follow the link for a complete list and descriptions of all other parameters such as spatial arrangements or update rules on the player and population level.
- Interest
- multiplication factor of public good.
- Cost
- cost of cooperation (investment into common pool).
- Lone cooperator's payoff
- payoff for a cooperator if no one else joins the public goods interaction.
- Lone defector's payoff
- payoff for a defector if no one else joins the public goods interaction.
- Base birthrate
- baseline reproductive rate of all individuals. The effective birthrate is affected by the individual's performance in the public goods game and additionally depends on the availability of empty space.
- Deathrate
- constant death rate of all individuals.
- Init Coop, init defect, init empty
- initial densities of cooperators, defectors and empty space. If they do not add up to 100%, the values will be scaled accordingly.