2×2 Games
In behavioral sciences, the essence of various interactions among humans and animals can be modeled by so called
Prisoner's Dilemma, Snowdrift Game, Chicken & Co.

In a
Column player Row player
The first entry in the matrix denotes the payoff to the row player and the second entry the column player's payoff. Therefore, if both players choose
The rank ordering of the four payoff values
Let us first consider the traditional Prisoner's Dilemma: two players simultaneously decide whether to cooperate (
Formally closely related to the prisoner's dilemma is the chicken or hawk-dove game. Actually it changes only the rank ordering of S and P, i.e. the sucker's payoff being more favorable than the punishment:
Well-mixed populations

In this simplest scenario encounters between players are completely random. Such a mean-field approximation is valuable because for the replicator equation the dynamics of \) games can be fully analysed. With
dominant: Irrespective of the initial configuration the type always prevails in the long run. The paradigmatic Prisoner's Dilemma is an example of such dynamics ( stands for defection).- co-existence: rare
's can invade a resident population of 's and vice versa. The evolutionary end state of the population is a mixture both and types. The most prominent examples of this kind of interactions are given by the Snowdrift game, Chicken game or Hawk-Dove game. - bi-stability: the states with only
's and only 's are both stable, i.e. neither rare 's nor rare 's can invade. The evolutionary end state depends on the initial configuration. This represents a coordination game such as the Staghunt game. dominant: This is the complement of the Prisoner's Dilemma and irrespective of the initial configuration the types take over the entire population. In the context of cooperation, this situation relates to by-product mutualism.
Spatial populations

In structured populations players are arranged on a lattice or network and interact only with their nearest neighbors. The individuals' ability to form clusters can substantially alter the evolutionary outcome. In particular, comparisons with results from well-mixed populations highlight the effects of spatial structure for the four different scenarios of evolutionary dynamics.
dominant: In well-mixed populations disappears but in spatially structured populations they may survive in compact clusters. Based on the spatial Prisoner's Dilemma is was concluded that spatial structure is beneficial for cooperation because cluster formation reduces exploitation by defectors.- Co-existence: As in well-mixed populations both rare
and rare types can invade and the two types co-exist. However, the equilibrium fraction of types often tends to be lower than in well-mixed populations. Consequently, in spatially structured populations more frequent escalations of conflicts in the Hawk-Dove game are expected or, similarly, a smaller equilibrium fraction of cooperators in the Snowdrift game. Hence spatial structure may not be as universally beneficial to cooperation as suggested by the Prisoner's Dilemma. - Bi-stability: The pure
and pure state are both stable. This remains unchanged in spatially structured populations but the basins of attraction are very different. In particular, the more efficient type has much better chances to take over because it suffices if the threshold density is exceeded locally. dominant: Generally this is equally true for spatially structured populations. Only if the initial distribution of 's is too sparse then they may not be able to expand.
Stochastic dynamics in finite populations

In infinite, well-mixed population, the fraction of players can change continuously, as described by the replicator dynamics in well-mixed populations. But there are only
In this case microscopic probabilities have to defined that describe how a player switches strategy, as in spatial evolutionary games. There are many ways to define such microscopic evolutionary process. In each of them, strategies that lead to higher payoffs are more likely to spread in the population. For example, two players can be chosen at random to compare their payoffs. The probability that a player adopts the strategy of the other player can be a linear function of the payoff difference. If only better strategies are adopted, the direction of the dynamics becomes deterministic in \) games. But if also worse strategies are sometimes adopted with a small probability, then even a dominant strategy will only take over the population with a certain probability. This approach provides a natural connection between evolutionary game theory and theoretical population genetics, where such probabilities are routinely studied.
Besides the game, two parameters describe the dynamics: The population size
For weak selection, several new features appear in the system: In a bistable situation, one strategy can displace the other. Thus, a new concept of evolutionary stability is necessary. If we consider a single mutant in a population of size
References

Hauert, C., (2002) Effects of Space in \) Games, Int. J. Bifurcation Chaos 12 1531-1548 doi: 10.1142/S0218127402005273.
The cover shows the equilibrium fraction of cooperators in well-mixed populations as a function of two parameters S, T (see above). Cooperative regions are colored blue and non-cooperative, i.e. regions with prevailing defection, are red. Intermediate fractions of cooperators are shown in light blue, green and yellow (decreasing). The dashed line separates four quadrants with different dynamical characteristics: dominating defection (top left), co-existence (top-right), prevailing cooperation (bottom right) and bi-stability (bottom left). In the last quadrant, the colors indicate the size of the basin of attraction. In blue regions even few cooperators thrive while in reddish regions cooperators prosper only in populations that are already highly cooperative.
Further publications
- Traulsen, A., Claussen, J. C. & Hauert, C. (2006) Coevolutionary dynamics in large, but finite populations. Phys. Rev. E 74 011901 doi: 10.1103/PhysRevE.74.011901.
- Traulsen, A., Claussen, J. C. & Hauert, C. (2005) Coevolutionary Dynamics: From Finite to Infinite Populations. Phys. Rev. Lett. 95 238701 doi: 10.1103/PhysRevLett.95.238701.
- Hauert, C. (2001) Fundamental clusters in spatial \) games, Proc. R. Soc. Lond. B 268 761-769 doi: 10.1098/rspb.2000.1424.
Acknowledgements
For the development of these pages help and advice of the following two people was of particular importance: First, my thanks go to Karl Sigmund for helpful comments on the game theoretical parts and second, my thanks go to Urs Bill for introducing me into the Java language and for his patience and competence in answering my many technical questions. Financial support of the Swiss National Science Foundation is gratefully acknowledged.