Evolutionary Games and Population Dynamics
The emergence and abundance of cooperation in nature poses a tenacious and challenging puzzle to evolutionary biology. Cooperative behavior seems to contradict Darwinian evolution because altruistic individuals increase the fitness of other members of the population at a cost to themselves. Thus, in the absence of supporting mechanisms, cooperation should decrease and vanish, as predicted by classical models for cooperation in evolutionary game theory, such as the prisoner's dilemma and public goods games.
In typical public goods games individuals interact in groups of size
Traditional approaches to the problem of cooperation based on the replicator dynamics assume constant (infinite) population sizes and thus neglect the ecology of the interacting individuals. Here we incorporate ecological dynamics into evolutionary games and reveal a new mechanism for maintaining cooperation whenever the population density depends on the average population payoff. Defection decreases the population density, due to small payoffs, resulting in smaller interaction group sizes in which cooperation may be favoured. This feedback between ecological dynamics and game dynamics generates fascinating and rich dynamical behavior. Such Ecological Public Goods Games represent natural extension of replicator dynamics to populations of varying densities.
Bifurcations in well-mixed populations

In infinite populations where individuals randomly interact in public goods games, cooperators are doomed and readily disappear. In contrast, varying population densities can lead to stable coexistence of cooperators and defectors in public goods games. When increasing the efficiency of the public good the system undergoes a series of bifurcations and the dynamics ranges from extinction, to periodic oscillations and finally stable co-existence.
Pattern formation in spatial populations

Spatial 'reaction-diffusion' dynamics promotes cooperation based on different types of pattern formation processes. Individuals can migrate (diffuse) in order to populate new territories. Slow diffusion of cooperators fosters aggregation in highly productive patches (activation), whereas fast diffusion enables defectors to readily locate and exploit these patches (inhibition). These antagonistic forces promote co-existence of cooperators and defectors in static or dynamic patterns, including spatial chaos of ever changing configurations.
Ecological Public Goods
The replicator equation describes the change in frequencies of cooperators over evolutionary time. The Moran process does the same for finite populations. In either case, the motivating assumption is that the population is in ecological equilibrium and has reached its carrying capacity. This also assumes that the population dynamics can be neglected over evolutionary time. While this is reasonable in many circumstances it can be problematic if, for example, the ecological dynamics exhibits stable limit cycles. Clearly this may have an impact on the evolutionary dynamics as the success of mutants may depend on the timing of their occurrence.
However, a more serious concern arises from the fact that groups of cooperators have a higher fitness than groups of defectors. In an ecological context higher fitness usually translates into larger population sizes or densities. Only in special cases would, for example, an increase in the reproductive rate leave the carrying capacity unaffected because the effect is exactly cancelled by an equal increase competition. Nevertheless, this is exactly the underlying assumptions of the replicator dynamics or the Moran process: the population size remains unaffected by the population composition.
Ecological Public Goods games take this into account by considering the frequency of cooperators
Payoffs of cooperators and defectors
In order to determine the average payoff for cooperators
For a given player willing to join the public goods interaction, the probability to find itself in a group of
References
Ecological Public Goods
- Wakano, J. Y. & Hauert, C. (2011) Pattern formation and chaos in spatial ecological public goods games, J. theor. Biol. 268 30-38 doi: 10.1016/j.jtbi.2010.09.036.
- Wakano, J. Y., Nowak, M. A. & Hauert, C. (2009) Spatial Dynamics of Ecological Public Goods, Proc. Natl. Acad. Sci. USA 106 7910-7914 doi: 10.1073/pnas.0812644106.
- Hauert, C., Wakano, J. Y. & Doebeli, M. (2008) Ecological Public Goods Games: cooperation and bifurcation, Theor. Pop. Biol. 73, 257-263 doi:10.1016/j.tpb.2007.11.007.
- Hauert, C., Holmes, M. & Doebeli, M. (2006) Evolutionary games and population dynamics: maintenance of cooperation in public goods games, Proc. R. Soc. Lond. B 273, 2565-2570 doi: 10.1098/rspb.2006.3600; Addendum: Proc. R. Soc. Lond B 273, 3131-3132 doi: 10.1098/rspb.2006.3717.
Supporting articles
- ↑ Hauert, Ch., De Monte, S., Hofbauer, J. & Sigmund, K. (2002) Replicator Dynamics in Optional Public Goods Games, J. theor. Biol. 218, 187-194 doi: 10.1006/jtbi.2002.3067.