Template:EvoLudoLab:EcoPGG

From EvoLudo
Revision as of 13:18, 26 June 2016 by Wikiadmin (talk | contribs)


Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the EvoLudo GUI documentation. Of particular importance are the parameters button and the data views pop-up list along the top. The former opens a panel that allows to set and change various parameters concerning the game as well as the population structure, while the latter displays the simulation data in different ways.

Color code: Cooperators Defectors
Payoff code:
Low High
time: -
Error: Mandatory option --module not found!
GWT Version: 2.11.0
GUI features: WebGL XML keyboard mouse
ERROR: Mandatory option --module not found!
List of available modules:
--module <m> select module from:
Moran: Moran process
eMoran: Ecological Moran process
Motility: Selection & Motility
CG: Conservation Game
2x2: 2x2 Games
e2x2: Ecological 2x2 games
a2x2: Asymmetric 2x2 Games
Demes2x2: 2x2 Games in Demes
RSP: Rock-Scissors-Paper Games
CDL: Volunteering in (non-linear) public goods games
CDLP: Punishment in voluntary public goods games
CDLPQ: Peer & pool punishment in voluntary public goods
Mutual: Mutualisms
eMut: Ecological Mutualisms
ePGG: Ecological public goods games
cSD: Continuous Snowdrift
cLabour: Continuous Division of Labour
Dialect: Emergence of Dialects
Net: Network Games
Test: Test suite

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Data views

Structure - strategy

Snapshot of the spatial arrangement of strategies.

Mean strategy

Time evolution of the strategy frequencies.

Simplex S3

Strategy frequencies plotted in the simplex S3. If no calculation is running, mouse clicks set the initial frequencies of strategies and stops the calculations otherwise (for the ODE solver it switches to backwards integration).

Phase plane 2D

Frequencies plotted in the phase plane spanned by the population density (u+v=1w) and the relative frequency of cooperators (f=u/(u+v)). Again, mouse clicks set the initial frequencies of strategies, stop the simulations or switch to backward integration

Structure - fitness

Snapshot of the spatial distribution of payoffs.

Mean fitness

Time evolution of average population payoff bounded by the minimum and maximum individual payoff.

Fitness histogram

Snapshot of payoff distribution in population.

Game parameters

The list below describes only the parameters related to the public goods game and the population dynamics. Follow the link for a complete list and descriptions of all other parameters such as spatial arrangements or update rules on the player and population level.

Interest
multiplication factor r of public good.
Cost
cost of cooperation c (investment into common pool).
Lone cooperator's payoff
payoff for a cooperator if no one else joins the public goods interaction.
Lone defector's payoff
payoff for a defector if no one else joins the public goods interaction.
Base birthrate
baseline reproductive rate of all individuals. The effective birthrate is affected by the individual's performance in the public goods game and additionally depends on the availability of empty space.
Deathrate
constant death rate of all individuals.
Init Coop, init defect, init empty
initial densities of cooperators, defectors and empty space. If they do not add up to 100%, the values will be scaled accordingly.