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The list below describes only the few parameters related to the evolutionary dynamics of residents and mutants with fixed fitness (constant selection). Numerous other parameters are available to set population structures or update rules on the player as well as population level.
--resident <r>
fitness of resident r.
--mutant <m>
fitness of mutant m.
--initfreqs <m:r>
initial frequencies of residents r and mutants m. Frequencies that do not add up to 100% are scaled accordingly. If either frequency is zero, the population is initialized to a homogenous state with just a single, randomly placed individual of the opposite type.