Template:Cloinittype: Difference between revisions

From EvoLudo
(Created page with "; <tt>--inittype <type></tt>: : type of initial configuration: :; <tt>frequency</tt> :: random distribution with given frequency :; <tt>uniform</tt> :: uniform random distribution :; <tt>monomorphic</tt> :: monomorphic initialization :; <tt>mutant</tt> :: single mutant in homogeneous population of another type. Mutant and resident are determined by the types with the lowest and highest frequency for the option <tt>--init</tt>. :; <tt>stripes</tt> :: stripes of traits :;...")
 
No edit summary
 
Line 8: Line 8:
:: monomorphic initialization
:: monomorphic initialization
:; <tt>mutant</tt>
:; <tt>mutant</tt>
:: single mutant in homogeneous population of another type. Mutant and resident are determined by the types with the lowest and highest frequency for the option <tt>--init</tt>.
:: single mutant in homogeneous population of another type. Mutant and resident types are determined by the types with the lowest and highest frequency, respectively (see option <tt>--init</tt>).
:; <tt>stripes</tt>
:; <tt>stripes</tt>
:: stripes of traits
:: stripes of traits
:; <tt>kaleidoscopes</tt>
:; <tt>kaleidoscopes</tt>
:: (optional) configurations that produce evolutionary kaleidoscopes for deterministic updates (players and population). Not available for all types of games.
:: (optional) configurations that produce evolutionary kaleidoscopes for deterministic updates (players and population). Not available for all types of games.

Latest revision as of 23:51, 11 October 2023

--inittype <type>
type of initial configuration:
frequency
random distribution with given frequency
uniform
uniform random distribution
monomorphic
monomorphic initialization
mutant
single mutant in homogeneous population of another type. Mutant and resident types are determined by the types with the lowest and highest frequency, respectively (see option --init).
stripes
stripes of traits
kaleidoscopes
(optional) configurations that produce evolutionary kaleidoscopes for deterministic updates (players and population). Not available for all types of games.