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{{Legend:StrategiesCD}} | {{Legend:StrategiesCD}} | ||
{{Legend:Gradient|label=Payoff code|min=Low|max=High}} | {{Legend:Gradient|label=Payoff code|min=Low|max=High}} | ||
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{{{doc}}} | {{{doc}}} | ||
===Data views=== | ===Data views=== | ||
{| class="dataview" | |||
|- | |- | ||
! | ! | ||
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[[Data Views#Structure - Degree|Structure - Degree]] | [[Data Views#Structure - Degree|Structure - Degree]] | ||
| Degree distribution in structured populations. | | Degree distribution in structured populations. | ||
|- | |||
! | |||
[[Data Views#Statistics - Fixation probability|Statistics - Fixation probability]] | |||
| Statistics of fixation probabilities. | |||
|- | |||
! | |||
[[Data Views#Statistics - Fixation time|Statistics - Fixation time]] | |||
| Statistics of fixation and absorption times. | |||
|- | |- | ||
! | ! | ||
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The list below describes only the few parameters related to the Prisoner's Dilemma, Snowdrift and Hawk-Dove games. Follow the link for a complete list and detailed descriptions of the [[Graphical User Interface|user interface]] and further [[parameters]] such as spatial arrangements or update rules on the player and population level. | The list below describes only the few parameters related to the Prisoner's Dilemma, Snowdrift and Hawk-Dove games. Follow the link for a complete list and detailed descriptions of the [[Graphical User Interface|user interface]] and further [[parameters]] such as spatial arrangements or update rules on the player and population level. | ||
; | ; <tt>--paymatrix <a00,a01;a10,a11></tt> | ||
: <tt>2x2</tt> payoff matrix. Type \(A\) has index <tt>0</tt> and type \(B\) index <tt>1</tt>. | |||
; | ; <tt>--reward <a11></tt> | ||
: | : the reward for mutual cooperation. The payoff of type \(A\) against its own type (see <tt>--paymatrix</tt>). | ||
; | ; <tt>--temptation <a10></tt> | ||
: sucker's payoff | : the temptation to defect. The payoff of type \(B\) against type \(A\) (see <tt>--paymatrix</tt>). | ||
; | ; <tt>--sucker <a01></tt> | ||
: punishment for mutual defection. | : the sucker's payoff of an exploited cooperator. The payoff of type \(A\) against type \(B\) (see <tt>--paymatrix</tt>). | ||
; | ; <tt>--punishment <a00></tt> | ||
: initial | : the punishment for mutual defection. The payoff of type \(B\) against its own type (see <tt>--paymatrix</tt>). | ||
; <tt>--init <a,b><tt> | |||
: initial frequencies of type \(A\) and \(B\), respectively. Frequencies that do not add up to 100% are scaled accordingly. | |||
{{cloinittype}} | |||
[[Category:Interactive Lab]] | [[Category:Interactive Lab]] |
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