Template:EvoLudoLab:EcoPGG: Difference between revisions
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[[ | [[Data Views#Strategies - Structure|Strategies - Structure]] | ||
| Snapshot of the spatial arrangement of strategies. | | Snapshot of the spatial arrangement of strategies. | ||
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! | ! | ||
[[ | [[Data Views#Strategies - Structure 3D|Strategies - Structure 3D]] | ||
| 3D view of snapshot of the spatial arrangement of strategies. | |||
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[[Data Views#Strategies - Mean|Strategies - Mean]] | |||
| Time evolution of the strategy frequencies. | | Time evolution of the strategy frequencies. | ||
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! | ! | ||
[[ | [[Data Views#Simplex S3|Simplex \(S_3\)]] | ||
| Strategy frequencies plotted in the simplex \(S_3\). If no calculation is running, mouse clicks set the initial frequencies of strategies and stops the calculations otherwise (for the ODE solver it switches to backwards integration). | | Strategy frequencies plotted in the simplex \(S_3\). If no calculation is running, mouse clicks set the initial frequencies of strategies and stops the calculations otherwise (for the ODE solver it switches to backwards integration). | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Phase plane 2D|Phase plane 2D]] | ||
| Frequencies plotted in the phase plane spanned by the population density (\(u + v = 1 - w\)) and the relative frequency of cooperators (\(f = u / (u + v)\)). Again, mouse clicks set the initial frequencies of strategies, stop the simulations or switch to backward integration | | Frequencies plotted in the phase plane spanned by the population density (\(u + v = 1 - w\)) and the relative frequency of cooperators (\(f = u / (u + v)\)). Again, mouse clicks set the initial frequencies of strategies, stop the simulations or switch to backward integration | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Fitness - Structure|Fitness - Structure]] | ||
| Snapshot of the spatial distribution of payoffs. | | Snapshot of the spatial distribution of payoffs. | ||
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! | ! | ||
[[ | [[Data Views#Fitness - Structure 3D|Fitness - Structure 3D]] | ||
| 3D view of snapshot of the spatial distribution of payoffs. | |||
|- | |||
! | |||
[[Data Views#Fitness - Mean|Fitness - Mean]] | |||
| Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | | Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | ||
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! | ! | ||
[[ | [[Data Views#Fitness - Histogram|Fitness - Histogram]] | ||
| Snapshot of payoff distribution in population. | | Snapshot of payoff distribution in population. | ||
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[[Data Views#Structure - Degree|Structure - Degree]] | |||
| Degree distribution in structured populations. | |||
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The list below describes only the parameters related to the public goods game and the population dynamics. Follow the link for a complete list and descriptions of all [[EvoLudo:Parameters|other parameters]] such as spatial arrangements or update rules on the player and population level. | The list below describes only the parameters related to the public goods game and the population dynamics. Follow the link for a complete list and descriptions of all [[EvoLudo:Parameters|other parameters]] such as spatial arrangements or update rules on the player and population level. | ||
; | ;<tt>--interest <r></tt>: | ||
:multiplication factor \(r\) of public good. | :multiplication factor \(r\) of public good. | ||
; | ;<tt>--cost <c></tt>: | ||
:cost of cooperation \(c\) (investment into common pool). | :cost of cooperation \(c\) (investment into common pool). | ||
; | ;<tt>--lonecooperator <l></tt>: | ||
:payoff for a cooperator if no one else joins the public goods interaction. | :payoff for a cooperator if no one else joins the public goods interaction. | ||
; | ;<tt>--lonedefector <l></tt>: | ||
:payoff for a defector if no one else joins the public goods interaction. | :payoff for a defector if no one else joins the public goods interaction. | ||
; | ;<tt>--basefit <<wbr>b></tt> | ||
:baseline reproductive rate of all individuals. The effective birthrate is affected by the individual's performance in the public goods game and additionally depends on the availability of empty space. | :baseline reproductive rate of all individuals. The effective birthrate is affected by the individual's performance in the public goods game and additionally depends on the availability of empty space. | ||
; | ;<tt>--deathrate <d></tt>: | ||
:constant death rate of all individuals. | :constant death rate of all individuals. | ||
; | ; <tt>--init <d,c,e></tt>: | ||
:initial | : initial frequencies of defectors <tt>d</tt>, cooperators <tt>c</tt> and vacant space <tt>e</tt>. Frequencies that do not add up to 100% are scaled accordingly. | ||
{{cloinittype}} | |||
[[Category:Interactive Lab]] | [[Category:Interactive Lab]] |
Revision as of 09:42, 13 October 2023
Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the EvoLudo GUI documentation. Of particular importance are the parameters button and the data views pop-up list along the top. The former opens a panel that allows to set and change various parameters concerning the game as well as the population structure, while the latter displays the simulation data in different ways.
Color code: | Cooperators | Defectors |
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Payoff code: | Low High
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{{{title}}}
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Data views | |
Snapshot of the spatial arrangement of strategies. | |
3D view of snapshot of the spatial arrangement of strategies. | |
Time evolution of the strategy frequencies. | |
Strategy frequencies plotted in the simplex \(S_3\). If no calculation is running, mouse clicks set the initial frequencies of strategies and stops the calculations otherwise (for the ODE solver it switches to backwards integration). | |
Frequencies plotted in the phase plane spanned by the population density (\(u + v = 1 - w\)) and the relative frequency of cooperators (\(f = u / (u + v)\)). Again, mouse clicks set the initial frequencies of strategies, stop the simulations or switch to backward integration | |
Snapshot of the spatial distribution of payoffs. | |
3D view of snapshot of the spatial distribution of payoffs. | |
Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | |
Snapshot of payoff distribution in population. | |
Degree distribution in structured populations. |
Game parameters
The list below describes only the parameters related to the public goods game and the population dynamics. Follow the link for a complete list and descriptions of all other parameters such as spatial arrangements or update rules on the player and population level.
- --interest <r>
- multiplication factor \(r\) of public good.
- --cost <c>
- cost of cooperation \(c\) (investment into common pool).
- --lonecooperator <l>
- payoff for a cooperator if no one else joins the public goods interaction.
- --lonedefector <l>
- payoff for a defector if no one else joins the public goods interaction.
- --basefit <
b> - baseline reproductive rate of all individuals. The effective birthrate is affected by the individual's performance in the public goods game and additionally depends on the availability of empty space.
- --deathrate <d>
- constant death rate of all individuals.
- --init <d,c,e>
- initial frequencies of defectors d, cooperators c and vacant space e. Frequencies that do not add up to 100% are scaled accordingly.
- --inittype <type>
- type of initial configuration:
- frequency
- random distribution with given frequency
- uniform
- uniform random distribution
- monomorphic
- monomorphic initialization
- mutant
- single mutant in homogeneous population of another type. Mutant and resident types are determined by the types with the lowest and highest frequency, respectively (see option --init).
- stripes
- stripes of traits
- kaleidoscopes
- (optional) configurations that produce evolutionary kaleidoscopes for deterministic updates (players and population). Not available for all types of games.