Parameters/Population: Difference between revisions
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rect 367 26 418 47 [[Parameters/Misc|Miscellaneous - mutations, migration, initialization]] | rect 367 26 418 47 [[Parameters/Misc|Miscellaneous - mutations, migration, initialization]] | ||
rect 419 26 465 47 [[Parameters/PDE|Numerical integration of PDE's]] | rect 419 26 465 47 [[Parameters/PDE|Numerical integration of PDE's]] | ||
rect 0 48 518 279 [[ | rect 0 48 518 279 [[Parameters/Population|Parameter settings for updating the population]] | ||
rect 0 280 129 310 [[# | rect 0 280 129 310 [[Parameters#Bottom Panel|Discard changes, close parameter panel]] | ||
rect 130 280 257 310 [[# | rect 130 280 257 310 [[Parameters#Bottom Panel|Discard changes, revert to previous settings]] | ||
rect 258 280 387 310 [[# | rect 258 280 387 310 [[Parameters#Bottom Panel|Apply changes]] | ||
rect 388 280 518 310 [[# | rect 388 280 518 310 [[Parameters#Bottom Panel|Apply changes, close parameter panel]] | ||
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:;synchronous: | :;synchronous: | ||
::Players interact and update their strategic behavior in a synchronized fashion. This refers to situations where external influences such as diurnal rhythms or seasonal changes lead to a synchronization of e.g. the | ::Players interact and update their strategic behavior in a synchronized fashion. This refers to situations where external influences such as diurnal rhythms or seasonal changes lead to a synchronization of e.g. the breeding season or competitive interactions such as under harsh environmental conditions occurring in the arctic. | ||
:;asynchronous - replicate: | :;asynchronous - replicate: | ||
::Under more favorable climatic conditions animals may breed and reproduce throughout the year. This is | ::Under more favorable climatic conditions animals may breed and reproduce throughout the year. This is modeled with asynchronous population updates. Players that interact and reassess their strategies are chosen at random. This represents and approximation to continuous time models. | ||
:;asynchronous - imitate: | :;asynchronous - imitate: | ||
::x | ::x |
Latest revision as of 09:35, 15 March 2010
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Panel to set the parameters for updating the population
- Population update
- Determines the update type of the population. This is strongly related to the underlying biological/sociological scenario.
- synchronous
- Players interact and update their strategic behavior in a synchronized fashion. This refers to situations where external influences such as diurnal rhythms or seasonal changes lead to a synchronization of e.g. the breeding season or competitive interactions such as under harsh environmental conditions occurring in the arctic.
- asynchronous - replicate
- Under more favorable climatic conditions animals may breed and reproduce throughout the year. This is modeled with asynchronous population updates. Players that interact and reassess their strategies are chosen at random. This represents and approximation to continuous time models.
- asynchronous - imitate
- x
- Moran process (birth-death)
- x
- Moran process (death-birth)
- x
- Population size
- Specifies the number of individuals in the population. Note that certain geometries add some constraints on the population size, e.g. a hexagonal lattice requires squared even integer number. In case the requirements are not satisfied, the population size will be reduced as appropriate.
- Interactions
- x.
- all neighbors
- y.
- random neighbors
- y.
- count
- y
- Num. Interactions
- x
- Random partner prob
- x
- References
- x.
- default
- y.
- count
- y.
- Random model prob
- x