Template:EvoLudoLab:RSP: Difference between revisions
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[[EvoLudo:Dataviews#Strategy - Simplex S3|Strategy - Simplex | [[EvoLudo:Dataviews#Strategy - Simplex S3|Strategy - Simplex \(S_3\)]] | ||
| Trajectories of strategy frequencies shown in the simplex | | Trajectories of strategy frequencies shown in the simplex \(S_3\). Double clicks in the interior of \(S_3\) set the initial frequencies of strategies. | ||
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:general | :general \(3\times 3\) payoff matrix for the three strategic types \(R, S, P\). The rock-paper-scissors game requires cyclic dominance between the three types. | ||
;Init Rock, Scissors, Paper: | ;Init Rock, Scissors, Paper: | ||
:initial frequencies of rock, paper, and scissors types. If they do not add up to 100%, the values will be scaled accordingly. | :initial frequencies of rock, paper, and scissors types. If they do not add up to 100%, the values will be scaled accordingly. | ||
Revision as of 09:18, 21 March 2012
Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the EvoLudo GUI documentation. Of particular importance are the parameters button and the data views pop-up list along the top. The former opens a panel that allows to set and change various parameters concerning the game as well as the population structure, while the latter displays the simulation data in different ways.
| Color code: | Rock | Scissors | Paper |
|---|---|---|---|
| New rock | New scissors | New paper |
| Payoff code: | Low High
|
|---|
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Data views | |
| Snapshot of the spatial arrangement of strategies. | |
| Snapshot of the spatial arrangement of strategies in 3D. | |
| Time evolution of the strategy frequencies. | |
| Trajectories of strategy frequencies shown in the simplex \(S_3\). Double clicks in the interior of \(S_3\) set the initial frequencies of strategies. | |
| Snapshot of the spatial distribution of payoffs. | |
| Snapshot of the spatial distribution of payoffs in 3D. | |
| Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | |
| Payoff distribution of each strategy in population. | |
| Degree distribution in structured populations. | |
| Displays messages, warnings and errors reported by the simulation engine plus information on the applet/application. |
Game parameters
The list below describes only the parameters related to the rock-scissors-paper game and the population dynamics. Follow the link for a complete list and descriptions of all other parameters such as spatial arrangements or update rules on the player and population level.
- Payoffs
- general \(3\times 3\) payoff matrix for the three strategic types \(R, S, P\). The rock-paper-scissors game requires cyclic dominance between the three types.
- Init Rock, Scissors, Paper
- initial frequencies of rock, paper, and scissors types. If they do not add up to 100%, the values will be scaled accordingly.