Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the EvoLudo GUI documentation. Of particular importance are the parameters button and the data views pop-up list along the top. The former opens a panel that allows to set and change various parameters concerning the game as well as the population structure, while the latter displays the simulation data in different ways.
|New rock||New scissors||New paper|
|Snapshot of the spatial arrangement of strategies.|
|Snapshot of the spatial arrangement of strategies in 3D.|
|Time evolution of the strategy frequencies.|
|Trajectories of strategy frequencies shown in the simplex \(S_3\). Double clicks in the interior of \(S_3\) set the initial frequencies of strategies.|
|Snapshot of the spatial distribution of payoffs.|
|Snapshot of the spatial distribution of payoffs in 3D.|
|Time evolution of average population payoff bounded by the minimum and maximum individual payoff.|
|Payoff distribution of each strategy in population.|
|Degree distribution in structured populations.|
|Displays messages, warnings and errors reported by the simulation engine plus information on the applet/application.|
The list below describes only the parameters related to the rock-scissors-paper game and the population dynamics. Follow the link for a complete list and descriptions of all other parameters such as spatial arrangements or update rules on the player and population level.
- general \(3\times 3\) payoff matrix for the three strategic types \(R, S, P\). The rock-paper-scissors game requires cyclic dominance between the three types.
- Init Rock, Scissors, Paper
- initial frequencies of rock, paper, and scissors types. If they do not add up to 100%, the values will be scaled accordingly.