Template:EvoLudoLab:2x2: Difference between revisions
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{{Legend:StrategiesCD}} | {{Legend:StrategiesCD}} | ||
{{Legend:Gradient|label= | {{Legend:Gradient|label=Payoffs|min=Low|max=High}} | ||
''Note:'' The | ''Note:'' The gradient of the payoff scale is augmented by pale shades of the strategy colours to mark payoffs that are achieved in homogeneous populations of the corresponding type. | ||
<div id=" | <div id="evoludolab"> | ||
{{#tag: | {{#tag:evoludolab||options={{{options}}}}} | ||
</div> | </div> | ||
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{{{doc}}} | {{{doc}}} | ||
===Data views=== | ===Data views=== | ||
{| class="dataview" | |||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Strategies - Structure|Strategies - Structure]] | ||
| Snapshot of the spatial arrangement of strategies. | | Snapshot of the spatial arrangement of strategies. | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Strategies - Mean|Strategies - Mean]] | ||
| Time evolution of the strategy frequencies. | | Time evolution of the strategy frequencies. | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Fitness - Structure|Fitness - Structure]] | ||
| Snapshot of the spatial distribution of payoffs. | | Snapshot of the spatial distribution of payoffs. | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Fitness - Mean|Fitness - Mean]] | ||
| Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | | Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Fitness - Histogram|Fitness - Histogram]] | ||
| Snapshot of payoff distribution in population. | | Snapshot of payoff distribution in population. | ||
|- | |||
! | |||
[[Data Views#Structure - Degree|Structure - Degree]] | |||
| Degree distribution in structured populations. | |||
|- | |||
! | |||
[[Data Views#Statistics - Fixation probability|Statistics - Fixation probability]] | |||
| Statistics of fixation probabilities. | |||
|- | |||
! | |||
[[Data Views#Statistics - Fixation time|Statistics - Fixation time]] | |||
| Statistics of fixation and absorption times. | |||
|- | |||
! | |||
[[Data Views#Statistics - Stationary distribution| Stationary distribution]] | |||
| Statistics of the stationary distribution of the numbers of each strategic type. Note, only available for non-zero mutation rates. | |||
|- | |||
! | |||
[[Data Views#Console log|Console log]] | |||
| Message log from engine. | |||
|} | |} | ||
{{-}} | |||
== | == Module parameters == | ||
The list below describes only the few parameters related to the Prisoner's Dilemma, Snowdrift and Hawk-Dove games. Follow the link for a complete list and detailed descriptions of | The list below describes only the few parameters related to the Prisoner's Dilemma, Snowdrift and Hawk-Dove games. Follow the link for a complete list and detailed descriptions of the [[Graphical User Interface|user interface]] and further [[parameters]] such as spatial arrangements or update rules on the player and population level. | ||
; | ; <tt>--paymatrix <a00,a01;a10,a11></tt> | ||
: <tt>2x2</tt> payoff matrix. Type \(A\) has index <tt>0</tt> and type \(B\) index <tt>1</tt>. | |||
{{cloinittype}} | |||
[[Category: | [[Category:Interactive Lab]] |
Latest revision as of 08:57, 11 August 2024
Color code: | Cooperators | Defectors |
---|---|---|
New cooperator | New defector |
Payoffs: | Low High
|
---|
Note: The gradient of the payoff scale is augmented by pale shades of the strategy colours to mark payoffs that are achieved in homogeneous populations of the corresponding type.
{{{title}}}
{{{doc}}}
Data views
Snapshot of the spatial arrangement of strategies. | |
Time evolution of the strategy frequencies. | |
Snapshot of the spatial distribution of payoffs. | |
Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | |
Snapshot of payoff distribution in population. | |
Degree distribution in structured populations. | |
Statistics of fixation probabilities. | |
Statistics of fixation and absorption times. | |
Statistics of the stationary distribution of the numbers of each strategic type. Note, only available for non-zero mutation rates. | |
Message log from engine. |
Module parameters
The list below describes only the few parameters related to the Prisoner's Dilemma, Snowdrift and Hawk-Dove games. Follow the link for a complete list and detailed descriptions of the user interface and further parameters such as spatial arrangements or update rules on the player and population level.
- --paymatrix <a00,a01;a10,a11>
- 2x2 payoff matrix. Type \(A\) has index 0 and type \(B\) index 1.
- --inittype <type>
- type of initial configuration:
- frequency <f0>,<f1>...
- random distribution with given trait frequencies, f0, f1,.... Note, only available for frequency based modules and models.
- density <d0>,<d1>...
- initial trait densities <d1,...,dn>. Note, only available for density based modules and models.
- uniform
- uniform random distribution, equal frequencies of all traits.
- monomorphic <t>[,<v>]
- monomorphic initialization with trait t. Note, for modules with variable population densities, the optional parameter v indicates the initial frequency of vacant sites. If omitted the monomorphic trait is initialized at its (estimated) carrying capacity.
- mutant <m>,<r>[,<v>]
- single mutant with trait m in homogeneous resident population of type r. The mutant is placed in a location selected uniformly at random (mutants arising through cosmic rays). Note, for modules with variable population densities, the optional parameter v indicates the initial frequency of vacant sites. If omitted the resident trait is initialized at its (estimated) carrying capacity.
- temperature <m>,<r>[,<v>]
- single mutant with trait m in homogeneous resident population of type r. The mutant is placed in a location selected proportional to the in-degree of nodes (temperature initialization, mutants arising through errors in reproduction). Note, for modules with variable population densities, the optional parameter v indicates the initial frequency of vacant sites. If omitted the resident trait is initialized at its (estimated) carrying capacity.
- stripes
- stripes of traits. Note, only available for 2D lattices.
- kaleidoscopes
- configurations that produce evolutionary kaleidoscopes for deterministic updates (players and population). Note, only available for some modules.
Note, for modules that admit multiple species, the initialization types for each species can be specified as an array separated by ;. With more species than initialization types, they are assigned in a cyclical manner.