Parameters/Population: Difference between revisions

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__NOTOC__
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|title=Sections of ''VirtualLabs'' Documentation
|title=''EvoLudo'' Documentation
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|list1=[[Documentation|Graphical User Interface]]{{·}} [[Parameters|Parameters]]{{·}} [[Data Views|Data Views]]
|list1=[[Graphical User Interface|Graphical User Interface]]
|list2=[[Parameters#Game|Game]]{{·}} [[Parameters/Player|Player]]{{·}} [[Parameters/Population|Population]]{{·}} [[Parameters/Structure|Structure]]{{·}} [[Parameters/Misc|Miscellaneous]]{{·}} [[Parameters/PDE|PDE]]
|list2=[[Parameters|Parameters]]{{·}} [[Data Views|Data Views]]
|list3=[[Parameters/Game|Game]]{{·}} [[Parameters/Player|Player]]{{·}} [[Parameters/Population|Population]]{{·}} [[Parameters/Structure|Structure]]{{·}} [[Parameters/Misc|Miscellaneous]]{{·}} [[Parameters/PDE|PDE]]
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:;synchronous:
:;synchronous:
::Players interact and update their strategic behavior in a synchronized fashion. This refers to situations where external influences such as diurnal rhythms or seasonal changes lead to a synchronization of e.g. the breedings season or competitive interactions such as under harsh environmental conditions occurring in the arctic.
::Players interact and update their strategic behavior in a synchronized fashion. This refers to situations where external influences such as diurnal rhythms or seasonal changes lead to a synchronization of e.g. the breeding season or competitive interactions such as under harsh environmental conditions occurring in the arctic.
:;asynchronous - replicate:
:;asynchronous - replicate:
::Under more favorable climatic conditions animals may breed and reproduce throughout the year. This is modelled with asynchronous population updates. Players that interact and reassess their strategies are chosen at random. This represents and approximation to continuous time models.
::Under more favorable climatic conditions animals may breed and reproduce throughout the year. This is modeled with asynchronous population updates. Players that interact and reassess their strategies are chosen at random. This represents and approximation to continuous time models.
:;asynchronous - imitate:
:;asynchronous - imitate:
::x
::x

Latest revision as of 09:35, 15 March 2010


Characteristics of interactionsUpdating playersUpdating the populationStructure of the populationMiscellaneous - mutations, migration, initializationNumerical integration of PDE'sParameter settings for updating the populationDiscard changes, close parameter panelDiscard changes, revert to previous settingsApply changesApply changes, close parameter panel
Panel to set the parameters for updating the population


Population update
Determines the update type of the population. This is strongly related to the underlying biological/sociological scenario.
synchronous
Players interact and update their strategic behavior in a synchronized fashion. This refers to situations where external influences such as diurnal rhythms or seasonal changes lead to a synchronization of e.g. the breeding season or competitive interactions such as under harsh environmental conditions occurring in the arctic.
asynchronous - replicate
Under more favorable climatic conditions animals may breed and reproduce throughout the year. This is modeled with asynchronous population updates. Players that interact and reassess their strategies are chosen at random. This represents and approximation to continuous time models.
asynchronous - imitate
x
Moran process (birth-death)
x
Moran process (death-birth)
x
Population size
Specifies the number of individuals in the population. Note that certain geometries add some constraints on the population size, e.g. a hexagonal lattice requires squared even integer number. In case the requirements are not satisfied, the population size will be reduced as appropriate.
Interactions
x.
all neighbors
y.
random neighbors
y.
count
y
Num. Interactions
x
Random partner prob
x
References
x.
default
y.
count
y.
Random model prob
x