Template:EvoLudoLab:RSP

From EvoLudo
Revision as of 21:41, 11 March 2012 by Hauert (talk | contribs)


Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the EvoLudo GUI documentation. Of particular importance are the parameters button and the data views pop-up list along the top. The former opens a panel that allows to set and change various parameters concerning the game as well as the population structure, while the latter displays the simulation data in different ways.

Color code: Rock Scissors Paper
New rock New scissors New paper
Payoff code:
Low High

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Data views

Strategy - Population

Snapshot of the spatial arrangement of strategies.

Strategy 3D - Population

Snapshot of the spatial arrangement of strategies in 3D.

Strategy - Mean

Time evolution of the strategy frequencies.

Strategy - Simplex

Trajectories of strategy frequencies shown in the simplex . Double clicks in the interior of set the initial frequencies of strategies.

Fitness - Population

Snapshot of the spatial distribution of payoffs.

Fitness 3D - Population

Snapshot of the spatial distribution of payoffs in 3D.

Fitness - Mean

Time evolution of average population payoff bounded by the minimum and maximum individual payoff.

Fitness - Histogram

Payoff distribution of each strategy in population.

Degree - Histogram

Degree distribution in structured populations.

Console Log

Displays messages, warnings and errors reported by the simulation engine plus information on the applet/application.

Game parameters

The list below describes only the parameters related to the rock-scissors-paper game and the population dynamics. Follow the link for a complete list and descriptions of all other parameters such as spatial arrangements or update rules on the player and population level.

Payoffs
general payoff matrix for the three strategic types . The rock-paper-scissors game requires cyclic dominance between the three types.
Init Rock, Scissors, Paper
initial frequencies of rock, paper, and scissors types. If they do not add up to 100%, the values will be scaled accordingly.