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EvoLudoLab: 2x2 Game - Bistability: Difference between revisions

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{{EvoLudoLab:2x2|
{{EvoLudoLab:2x2|
options="--run --delay 200 --view 2 --reportfreq 0.5 --popsize 10000 --popupdate r --playerupdate i --updateprob 1.0 --switchpref 0.0 --geometry M --intertype a1 --numinter 1 --reprotype a0 --initfreqs 14.6:85.4 --mutation 0.0 --basefit 1.0 --selection 1.0 --reward 1.0 --punishment 0.0 --temptation 0.9 --sucker -0.6"|
options="--run --delay 200 --view 1 --reportfreq 0.5 --popsize 10000 --popupdate r --playerupdate i --updateprob 1.0 --switchpref 0.0 --geometry M --intertype a1 --numinter 1 --reprotype a0 --initfreqs 14.6:85.4 --mutation 0.0 --basefit 1.0 --selection 1.0 --reward 1.0 --punishment 0.0 --temptation 0.9 --sucker -0.6"|
title=Bi-stability|
title=Bi-stability|
doc=Depending on the initial configuration, i.e. the initial fraction of type <math>A</math> players, the population either evolves towards a homogenous state with all <math>A</math> or all <math>B</math>. Both states are stable and hence the name bi-stability. This is an instance of a coordination game, such as the Staghunt Game.
doc=Depending on the initial configuration, i.e. the initial fraction of type <math>A</math> players, the population either evolves towards a homogenous state with all <math>A</math> or all <math>B</math>. Both states are stable and hence the name bi-stability. This is an instance of a coordination game, such as the Staghunt Game.