Template:EvoLudoLab:RSP: Difference between revisions
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Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the [[ | Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the [[Documentation|''EvoLudo'' GUI documentation]]. Of particular importance are the [[Parameters|parameters]] button and the [[Data Views|data views]] pop-up list along the top. The former opens a panel that allows to set and change various parameters concerning the game as well as the population structure, while the latter displays the simulation data in different ways. | ||
{{EvoLudoLab:RSP:{{{type|Regular}}}}} | {{EvoLudoLab:RSP:{{{type|Regular}}}}} | ||
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! | ! | ||
[[ | [[Data Views#Strategy - Population|Strategy - Population]] | ||
| Snapshot of the spatial arrangement of strategies. | | Snapshot of the spatial arrangement of strategies. | ||
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! | ! | ||
[[ | [[Data Views#Strategy 3D - Population|Strategy 3D - Population]] | ||
| Snapshot of the spatial arrangement of strategies in 3D. | | Snapshot of the spatial arrangement of strategies in 3D. | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Strategy - Mean|Strategy - Mean]] | ||
| Time evolution of the strategy frequencies. | | Time evolution of the strategy frequencies. | ||
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! | ! | ||
[[ | [[Data Views#Strategy - Simplex S3|Strategy - Simplex \(S_3\)]] | ||
| Trajectories of strategy frequencies shown in the simplex \(S_3\). Double clicks in the interior of \(S_3\) set the initial frequencies of strategies. | | Trajectories of strategy frequencies shown in the simplex \(S_3\). Double clicks in the interior of \(S_3\) set the initial frequencies of strategies. | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Fitness - Population|Fitness - Population]] | ||
| Snapshot of the spatial distribution of payoffs. | | Snapshot of the spatial distribution of payoffs. | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Fitness 3D - Population|Fitness 3D - Population]] | ||
| Snapshot of the spatial distribution of payoffs in 3D. | | Snapshot of the spatial distribution of payoffs in 3D. | ||
|- | |- | ||
! | ! | ||
[[ | [[Data Views#Fitness - Mean|Fitness - Mean]] | ||
| Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | | Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | ||
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! | ! | ||
[[ | [[Data Views#Fitness - Histogram|Fitness - Histogram]] | ||
| Payoff distribution of each strategy in population. | | Payoff distribution of each strategy in population. | ||
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! | ! | ||
[[ | [[Data Views#Degree - Histogram|Degree - Histogram]] | ||
| Degree distribution in structured populations. | | Degree distribution in structured populations. | ||
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! | ! | ||
[[ | [[Data Views#Console Log|Console Log]] | ||
| Displays messages, warnings and errors reported by the simulation engine plus information on the applet/application. | | Displays messages, warnings and errors reported by the simulation engine plus information on the applet/application. | ||
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== Game parameters == | == Game parameters == | ||
The list below describes only the parameters related to the rock-scissors-paper game and the population dynamics. Follow the link for a complete list and descriptions of all [[ | The list below describes only the parameters related to the rock-scissors-paper game and the population dynamics. Follow the link for a complete list and descriptions of all [[Parameters|other parameters]] such as spatial arrangements or update rules on the player and population level. | ||
;Payoffs: | ;Payoffs: |
Revision as of 03:50, 1 June 2012
Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the EvoLudo GUI documentation. Of particular importance are the parameters button and the data views pop-up list along the top. The former opens a panel that allows to set and change various parameters concerning the game as well as the population structure, while the latter displays the simulation data in different ways.
Color code: | Rock | Scissors | Paper |
---|---|---|---|
New rock | New scissors | New paper |
Payoff code: | Low High
|
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{{{title}}}
{{{doc}}}
Data views | |
Snapshot of the spatial arrangement of strategies. | |
Snapshot of the spatial arrangement of strategies in 3D. | |
Time evolution of the strategy frequencies. | |
Trajectories of strategy frequencies shown in the simplex \(S_3\). Double clicks in the interior of \(S_3\) set the initial frequencies of strategies. | |
Snapshot of the spatial distribution of payoffs. | |
Snapshot of the spatial distribution of payoffs in 3D. | |
Time evolution of average population payoff bounded by the minimum and maximum individual payoff. | |
Payoff distribution of each strategy in population. | |
Degree distribution in structured populations. | |
Displays messages, warnings and errors reported by the simulation engine plus information on the applet/application. |
Game parameters
The list below describes only the parameters related to the rock-scissors-paper game and the population dynamics. Follow the link for a complete list and descriptions of all other parameters such as spatial arrangements or update rules on the player and population level.
- Payoffs
- general \(3\times 3\) payoff matrix for the three strategic types \(R, S, P\). The rock-paper-scissors game requires cyclic dominance between the three types.
- Init Rock, Scissors, Paper
- initial frequencies of rock, paper, and scissors types. If they do not add up to 100%, the values will be scaled accordingly.