Template:EvoLudoLab:RSP: Difference between revisions

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===Data views===


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; <tt>--paymatrix <rr,rs,rp;sr,ss,sp;pr,ps,pp></tt>:
; <tt>--paymatrix <rr,rs,rp;sr,ss,sp;pr,ps,pp></tt>:
: general \(3\times 3\) payoff matrix for the three strategic types \(R, S, P\).
: general \(3\times 3\) payoff matrix for the three strategic types \(R, S, P\).
; <tt>--init <r,m></tt>:
; <tt>--init <r,s,p></tt>:
: initial frequencies of \(R, S, P\), respectively. Frequencies that do not add up to 100% are scaled accordingly.
: initial frequencies of \(R, S, P\), respectively. Frequencies that do not add up to 100% are scaled accordingly.
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Revision as of 15:39, 13 October 2023


Along the bottom of the applet there are several buttons to control the execution and the speed of the simulations - for details see the EvoLudo GUI documentation. Of particular importance are the parameters button and the data views pop-up list along the top. The former opens a panel that allows to set and change various parameters concerning the game as well as the population structure, while the latter displays the simulation data in different ways.

Color code: Rock Scissors Paper
New rock New scissors New paper
Payoff code:
Low High

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Data views

Strategy - Population

Snapshot of the spatial arrangement of strategies.

Strategy 3D - Population

Snapshot of the spatial arrangement of strategies in 3D.

Strategy - Mean

Time evolution of the strategy frequencies.

Strategy - Simplex \(S_3\)

Trajectories of strategy frequencies shown in the simplex \(S_3\). Double clicks in the interior of \(S_3\) set the initial frequencies of strategies.

Fitness - Population

Snapshot of the spatial distribution of payoffs.

Fitness 3D - Population

Snapshot of the spatial distribution of payoffs in 3D.

Fitness - Mean

Time evolution of average population payoff bounded by the minimum and maximum individual payoff.

Fitness - Histogram

Payoff distribution of each strategy in population.

Degree - Histogram

Degree distribution in structured populations.

Console Log

Displays messages, warnings and errors reported by the simulation engine plus information on the applet/application.

Game parameters

The list below describes only the parameters related to the rock-scissors-paper game and the population dynamics. Follow the link for a complete list and descriptions of all other parameters such as spatial arrangements or update rules on the player and population level.

--paymatrix <rr,rs,rp;sr,ss,sp;pr,ps,pp>
general \(3\times 3\) payoff matrix for the three strategic types \(R, S, P\).
--init <r,s,p>
initial frequencies of \(R, S, P\), respectively. Frequencies that do not add up to 100% are scaled accordingly.
--inittype <type>
type of initial configuration:
frequency
random distribution with given frequency
uniform
uniform random distribution
monomorphic
monomorphic initialization
mutant
single mutant in homogeneous population of another type. Mutant and resident types are determined by the types with the lowest and highest frequency, respectively (see option --init).
stripes
stripes of traits
kaleidoscopes
(optional) configurations that produce evolutionary kaleidoscopes for deterministic updates (players and population). Not available for all types of games.